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Mania by ZingZang1235

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Mania

By: ZingZang1235
Last Updated: Aug 2, 2023
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Mania

Insane Mother of all Spirits

Greeks saw her as a goddess of insanity and madness while Romans saw her as the mother of all spirits, undead, and ghosts.

Passive Ability

Spirits of the Night
Every 8 sec Mania summons a malicious spirit. It has base stats based on Mania's total power. Can have 3 different spirits that interact with her abilities. The Spirit of Madness, the Spirit of Fatal Injury, and the Spirit of Gluttony. If she has Madness gains increased attack speed and movement speed, if she has Fatal Injury gains increased power, and if she has Gluttony she gains increased hp and lifesteal. The spirits can attack and can die. Will attack the last enemy Mania attacked.

Primary Abilities

Spirit Toss
Upon casting grabs one of her spirits and lobs it at an area of her choosing. If spirit of Madness is selected upon landing dmges and maddens enemies hit. Mania gains movement speed towards enemies hit. If spirit of Fatal Injury is selected upon landing dmges, cripples, and bleeds enemies hit. For the next 3 sec Mania's BAs apply a stacking bleed. If the spirit of Gluttony was selected upon landing it dmges and slows enemies hit. Lifesteal all dmg dealt from this ability and all her dmg for the next 3 sec.
Frenzied Chase
Upon casting Mania and all her spirits gain increased movement speed which increases over time when chasing enemy gods. Lasts 3 sec. Upon colliding with an enemy god deals dmg and slows. If an enemy is killed within 3 sec of being hit by this ability it's cooldown and her passive is reset. This ability gains bonus effects depending on how many spirits she has. Spirit of Madness grants increased movement speed when cast and grants attack speed after ability is done. Spirit of Fatal Injury gives this ability increased penetration and applies bleed. Spirit of Gluttony lifesteal all dmg dealt and increases slow duration.
Crazy Claws
In a cone forwards Mania slashes wildly with her claws. This deals dmg and reduces enemy protections. Depending on which spirit she has they each do different actions. Spirit of Madness fires a spectral face towards the area Mania slashes. This maddens enemies and deals dmg over time. Can hit multiple enemies. Spirit of Fatal Injury also claws in a cone in front of itself that is aimed towards where Mania casted. Any enemy hit takes dmg and becomes marked. Per enemy god hit grants Mania increased power. The mark on enemies detonates after 3 sec dealing dmg based on missing hp. Spirit of Gluttony whips it's tongue out forwards in a line which lifesteal, deals dmg, and slows. Aims where Mania casted her slash.

Ultimate Abilities

Mania Attack
Upon casting Mania dashes forwards in a massive line and dmges any enemy hit. Gains different effects based on which spirit she dashes through. Can only have one of these effects active when this ability is cast.

Spirit of Madness: enemies hit are maddened. For 5 sec after dashing gains increased movement speed and attack speed. Also gains empowered BAs that cleave and deal bonus dmg based on her penetration.

Spirit of Fatal Injury: enemies hit are crippled and have a mark applied to them. The mark lasts 5 sec. If an enemy with the mark is hit it applies bleed which can stack with her other abilities up to a cap. Once 5 sec pass the mark explodes dealing dmg based on the amount of stacks of bleed on that enemy. Deals more dmg based on missing hp as well.

Spirit of Gluttony: lifesteal from all enemies hit and reduces their healing for the next 3 sec. For the next 5 sec after dashing Mania gains increased lifesteal based on her missing hp and converts a portion of her power into bonus protections.

Chapter Title

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