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Quasimodo by Sovix

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Quasimodo

By: Sovix
Last Updated: Aug 29, 2024
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Quasimodo

The protective mounster of the cathedral

The dead voices tell the story of a child born in a night of horror and disdain, this one seeming to be wiped by the devil himself. He is said to have been adopted and raised in a cathedral, the cathedral of Notre Dame. It grew inside its bell tower, away from all living beings other than insects. Doing his only job, ringing the heavy bells of the bell tower.

But this one day changed, Quasimodo met a girl, someone who was not afraid of her hideous appearance, falling in love with her.
For a while, Quasimodo knew what happiness was, but everything changed when that beautiful lady he was in love with was executed by those who saved him.

Quasimodo went into fury, killing the one he once called father, and hiding back in his hiding place, the bell tower.
It is said that this one is still up, in the bell tower, ringing the bells, and frightening everyone who dared to climb without his permission.

Passive Ability

Maledictus Marauder
Quasimodo roams the paths clumsily but silently, avoiding disturbing the visitor or intruder of its bell tower, being undetectable until he decides to show himself. For a long time, he has managed to avoid any kind of trap put in him just to see him, but he has always managed to avoid them.

Therefore, Quasimodo will never be shown on the map if it is not a God who sees him. But his walk will be heard from far away thanks to the bell he carries.

Bell radius: 35 feet
Sound mechanics: Bells
All the skills that Quasimodo uses can be heard from afar, as all the bells are sounded. And also, if these are used near the enemy god, they will be marked on the map with a bell symbol.

Primary Abilities

1
Ringing of the bells
Quasimodo throws a 'bell' to the chosen place, which slows down the target that has hit. If Quasimodo succeeds, he will be able to throw another bell or cancel the ability, lowering the time of reaction of the same. But if he decides to throw another one, it will be larger than the previous one and when hitting the enemy, it will leave him paralyzed and silenced. And if you hit this blow, you can throw the bell that you are chained, flying away next to it, falling in the chosen area and leaving deaf all nearby enemy god and Quasimodo himself. If this last strike hits a tower, it will be deactivated for a short time.

1ºBell Damage: 50/100/175/250/325 (+25% of the magical power)
Slow: 25%
Duration of the slow: 2 seconds
Radius: 5 feet
2ºBell Damage: 1ºBell x 2 (+25% of the magical power)
Root duration: 2 seconds
Silence duration: 1.5 seconds
Radius: 10 feet
3ºBell Damage: 100/200/300/400/500 (+50% of the magical power)
Deaf duration: 2 seconds
Radius: 20 feet

Cooldown: 15/14,5/14/13,5/13 seconds
Mana cost: 35/45/55/65/75 per bell
Jungle of ropes and gold
Quasimodo will start climbing and swinging between strings and bells, up to a maximum of 2/3/3/4/5 strings. These will hold for a while, allowing their allies to swing once, and trapping enemies trying to use them. When Quasimodo is released, it will slow, blind and deafen everyone underneath.

Duration of the ropes: 4/5/6/7/8 seconds
Max number of ropes at the same time: 4/4/6/8/9
Duration of the root: 2,5 seconds
Damage of the fall: 70/110/150/190/230 (+50% of the magical power)
Duration of the blind: 1 second
Duration of the slow: 1,5 seconds
Slow: 25%
Duration of the deafen: 1 second

Cooldown: 16/15/14/13/12 seconds
Mana cost: 40/50/60/70/80
3
Fury of the bell tower
Passive: Quasimodo increases its defenses

Ability: Quasimodo enters a state of uncontrollable fury in which, with his bells in his hands, the following 3/3/4/4/5 basic blows will damage the area and push the enemy god. During this state, Quasimodo will be immune to thrusts, lifts, and disarming, but he will not be able to use another ability until he finishes or cuts it.

Defense increase: 5/10/15/20/25 of both procts
Basic attack increase: basic attack + 20/30/50/60/80 (+15% of magical power)
Speed increase: 25%


Cooldown: 12 seconds
Mana cost: 20

Ultimate Abilities

4
Inferna Campanis
Quasimodo will grab the rope of the bell that it carries and begin to spin on himself. As it spins, all enemies hit will be raised, towers deactivated and jungle bosses paralyzed, increasing in turn the damage done by the bell. After turning 5 times or Quasimodo wants, it will attack the ground with the bell, deafening all nearby enemies if it has not turned the 5 turns, or deafening the entire map if it has turned all. After this, Quasimodo will be slower and weaker for a short time.

Bell damage: 150/300/450/600/800 (+50% magical power)
Damage increase per spin: 25%
Final hit: 200/400/600/800/1000 (+100% magical power)
Deafen duration: 2 seconds
Quasimodo's Slow: 50%
Quasimodo's Weakness: 25% more damage received
Radius of the bell: 40 feet
Radius last hit: 20 feet

Cooldown: 100 seconds
Manacost: 90/100/110/120/130

Aspect

Large but shrunken creature, with an erratic and limping walk helping of his large and horrendous arms similar to those of the gargoyles with which he lives. His face is full of wrinkles and pimples, with a nose similar to that of a pig, and protruding, red eyes. He is dressed in a nearly shattered gray priest’s robe, eaten by moths and stained with dust and sweat, barefoot and with ropes hanging from his arms and torso, one of this by circling his neck chained to a large silver bell with Latin inscriptions.

Play style

The approach that I had for Quasimodo is that of a supp-solo, being able to clean effectively with his 1 and 3 in the solo, while he is able to start and peel his allies with his 1 and 2.
His rotations would be the most interesting because of his passives, this because having to listen to him to know if you have him close, creates a tension that I currently do not believe exists. And being able to help allies without any kind of jump or teleportation to pass walls, creates quite good combos.
And the last, the ultimate is designed for fights in towers, phoenixes and jungle targets. Since if the opponent does not force him to stop, Quasimodo will have the best secure buffs of the whole game.

Taunts

Afetr killing the Phantom of the Opera:"A shadow in the night cannot overcome my strength!"

After killing Thor:"Your thunder does not intimidate someone accustomed to the sound of bells!"

After killing Hera:"Queen of the gods! No matter your title... my home is the true queen."

After killing Cerberus:"Three necks or a hundred, my bells will hang from them all!"

After killing Vulcan:"We’re not so different at heart, we were both deformed."

After killing Bastet:"Cats are good for roofs, but I master them!"

After killing Apollo:"My bells are true divine music, God."

After killing Ares: Your war can make someone tremble! But my bells make you rumble!"

Joke:"Gargoyles say I’m handsome! Who am I to contradict them?"

Joke:"From the top of Notre Dame, I see the battles and... what a view!"

Joke:"I’m stealthy, but my bells are not"

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