Santa Claus may be a jolly fellow, but you don't want to get on his bad side. He acts somewhat aloof of his might, but isn't afraid to throw hands when confronted: the veritable wolf in sheep's clothing.
voice lines:
To other winter gods after kill: "What's the reason for YOUR season?"
To Bacchus after kill: "Meet me later... I've got some eggnog..."
To Arachne after kill: "Tell your kind the chimneys are mine!"
To Dark gods after kill: "Human spirit is stronger than your corruption."
On item purchase: "A present for me?"
On death: "back to the workshop..."
on death: "don't tell the missus..."
Like the skill names and concepts, though really would have loved to see your idea of the stats for those abilities (e.g. damage, duration, etc.). Feel that that takes away from the overall presentation.
Pretty darn innovative overall though, and general interaction of the passive with other abilities is neat. The basic attack part does seem a bit separated though. And being a Guardian, seems very weak on CC (only a slow and possible extension of soft CC on enemies). Not that I'm a fan of lots of CC, but seems like there should perhaps be a bit more.