Sekhmet upon casting Sekhmet gains movement speed towards the nearest enemy god in range of her sense of smell. The movement speed ramps up over time and lasts max 5 sec. A ring around her will increase in size the more movement speed she gains and if an enemy god is in that radius she can recast to leap to them. This stuns the enemy hit and Sekhmet deals dmg to them multiple times. This applies bleed and Sekhmet gains lifesteal. Both last 3 sec.
Hathor charges forward and gains movement speed over time. Lasts max 5 sec. Running into an enemy
Tramples them. Trample puts an enemy into the ground stunning them. They can stay in the ground for max 5 sec. They can come out early by pressing the jump button or using BAs. The charge deals dmg as well. When Hathor is on an enemy she can use a BA to instead throw the enemy backwards dealing dmg and slowing them once they land. If she does this it ends the charge early.
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