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Shoggoth by S123Fee

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New God

Shoggoth

By: S123Fee
Last Updated: Mar 23, 2025
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Shoggoth

Slime of Madness

Shoggoth is a disruptive Guardian that thrives on area control, crowd control, and debuffing enemies. Its passive helps it shake off CC and turn it into utility, while Oozing Dread and Eldritch Maw provide excellent zone control. Writhing Consumption makes it dangerous in fights, while The Thing That Hungers deals massive Busrt Damage

Shoggoth is best played as an aggressive initiator in team fights, using its CC to disorient enemies while absorbing damage.

Passive Ability

Formless Horror
Shoggoth’s body constantly shifts, granting it resistance to hard crowd control effects. Whenever it is affected by a hard CC, its form destabilizes, reducing the duration of the effect by 30% and making Shoggoth CC immune for 2 seconds. Cooldown 30 seconds.

Primary Abilities

Eldritch Maw
Shoggoth extends part of its mass forward, forming a gaping maw that bites enemies in a wide cone. Enemies hit take magical damage and their healing and shields are reduced by 25% for 2 seconds.

Ability Type: Cone (25)

Damage: 90/140/190/240/290 (+50% of Magical Power)

Healing Reduction: 25%

Cooldown: 10 seconds

Mana Cost: 50/60/70/80/90
Oozing Dread
Shoggoth liquefies its form and spreads itself across the ground, creating a corrupting pool that slows enemies within by 20% and deals damage per tick. If an enemy receives 6 ticks of damage they are Silenced. This ability can be cancelled at anytime and Shoggoth receives a 90% movement speed penalty. The ability size grows the longer it is channeled.

Ability Type: Area(20-35; increases by 3 per second)/Channel (lasts 5 seconds at max channel)

Tick Rate: 30 ticks in 5 seconds (6 ticks per second)

Damage per Tick: 6/7/8/9/10 (+2% Magical Power)

Total Damage: 180/210/240/270/300 (+ 60% Magical Power)

Cooldown: 14 seconds

Mana Cost: 60/70/80/90/100
Writhing Consumption
Shoggoth surges forward in an undulating mass of tendrils and gaping maws, passing through enemies and dealing damage. Enemy gods are slowed then rooted and take damage on hit and on the root. If the god is immune to root, the root damage is avoided.

Ability Type: Dash (45)

Damage on Hit: 80/130/180/230/280 (+40% Magical Power)

Damage on Root: 30/45/60/75/90 (+15% Magical Power)

Slow: 10/15/20/25/30% for 1 second

Root Duration: 0.25/0.5/0.75/1/1.25

Cooldown: 14/13.5/13/12.5/12 seconds

Mana Cost: 55/65/75/85/95

Ultimate Abilities

The Thing That Hungers
Shoggoth rears back and lets out an inhuman, gurgling roar, causing its body to rupture into a massive, gaping maw that lashes out in all directions. Enemies caught within it take damage and the closest enemy to Shoggoth is snatched up in its tendrils, briefly stunned and afflicted with a bleed effect.

AoE Damage: 250/320/390/460/530 (+70% Magical Power)

Bleed (Over 3s): 40/60/80/100/120 (+25% Magical Power)

Stun (Closest Enemy): 1.5s

Cooldown: 90/85/80/75/70 seconds

Mana Cost: 100

Chapter Title

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