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The Four Horsemen by SaurontheSwole

3 Votes

The Four Horsemen

By: SaurontheSwole
Last Updated: Jun 16, 2023
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The Four Horsemen

Bringers of the Apocalypse

A wholly unique concept that is for adapting and mixing up gameplay. Can be placed in multiple roles as players see fit.

Passive Ability

The Riders
Every 5 minutes or upon respawn the player may select which horseman they wish to take into battle. Each horseman specializes in a specific aspect of the game. The passive will proc only in the fountain with a radial menu. Each rider has their own small passive.

War- tanky, moderate damage, low cc. War gains attack speed the longer he is in combat.

Death- High damage, stealthy, cleaving autos. Death hovers, gaining movement speed.

Famine- Very tanky, high cc, debuffer. Famine gains 10% cdr when she is around 2 or more enemies.

Conquest- Ranged, high damage. Conquest is healed for 10% of a slain god's health.

Primary Abilities

Summon
The riders summon their horses gaining movement speed and an extra effect depending on what rider is selected.

War- Upon ability end or cancel War's horse will leap into the air and come down in a targeted area dealing AOE damage and leaving a burn on the ground

Death- Death has the fastest horse, upon ability end or cancel Death will cloak

Famine- Upon ability end or cancel Famine's horse will slam its hooves down, knocking up enemies in a circle around her.

Conquest- Upon ability end or cancel Conquest receives an auto stim increasing his attack speed and penetration. Enemies hit during the stim's duration will have their healing reduced.
Fury
War- War plunges his sword into the earth damaging enemies within a cone in front of him and in a small circle directly around the sword.

Death- Death slashes his scythe in a large circle around him. Enemies hit by this ability will have their power reduced and are slowed.

Famine- Famine takes her flail and crashes it down in a line in front of her, enemies hit by it are rooted. If Famine kills a god with this ability then an aoe slow bursts from their corpse

Conquest- Conquest rapid fires arrows in a cone in front of him, enemies hit by this ability are crippled.
Hatred
War- War gives a loud battle cry dealing tick damage over time and slowing enemies in a wide circle. War cannot be rooted or slowed during its duration

Death- Death will dash forward and grab an enemy, sucking their lifeforce and healing himself before dashing away in a direction of his choosing.

Famine- Famine summons fog in front of her, causing tick damage and reducing protections to all enemies in it. If Famine is inside the fog she gains protections

Conquest- Conquest trades his bow for two bombs which he can choose where and when to throw them. He may activate the ability again to throw them both at the same time which will double its damage and radius.

Ultimate Abilities

The Apocalypse
All four horsemen come forward and create a whirlwind that the player controls. Enemies within the whirlwind are damaged with a bonus effect depending on which Horseman is active. Color can determine which effect is active on the whirlwind. The player cannot be targeted during its duration however are not immune to slows.

War (Red)- The whirlwind has a larger radius, enemies within the radius are trembled, 30% of the damage dealt is given back to war as a shield which activates on ability end lasts for 5 seconds.

Death (Purple)- The Whirlwind deals increased damage, if an enemy is within a certain health threshold then the player can activate the ability again to execute, this will not end the ability. Only one enemy can be executed per activation.

Famine (Green)- The whirlwind has a longer duration, for each bit of damage dealt a portion of it is pulsed out to allies as healing. Enemies cannot heal while inside the whirlwind

Conquest (White)- The Whirlwind shreds protections (1% per tick), a second radius is applied that pulls enemies to the center.

Thought process

I know this might be a bit much, especially considering that it's just 4 characters but hear me out. I think it would be awesome to have a character that can work as a fill-in for all lanes that way in a match you really have no clue where this character is going to be. It would be exciting to have this much variety in a character.

I also wanted it to be a bit of a mixup too. Say for example you are playing War in Solo and you wanted to team fight more. At the 15 minute mark, you can switch to Famine who will most likely work with a solo lane build but you are more team-centric. Or you are jungling as Death but your team really needs help finishing an objective or structure, just switch to Conquest and melt it.

Just wanted to have a way to surprise the enemy and try something different if things aren't working out.

Update: Due to new gods being introduced with overlapping abilities I adjusted the Rider's abilities and gave them each small passives.

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