All four horsemen come forward and create a whirlwind that the player controls. Enemies within the whirlwind are damaged with a bonus effect depending on which Horseman is active. Color can determine which effect is active on the whirlwind. The player cannot be targeted during its duration however are not immune to slows.
War (Red)- The whirlwind has a larger radius, enemies within the radius are trembled, 30% of the damage dealt is given back to war as a shield which activates on ability end lasts for 5 seconds.
Death (Purple)- The Whirlwind deals increased damage, if an enemy is within a certain health threshold then the player can activate the ability again to execute, this will not end the ability. Only one enemy can be executed per activation.
Famine (Green)- The whirlwind has a longer duration, for each bit of damage dealt a portion of it is pulsed out to allies as healing. Enemies cannot heal while inside the whirlwind
Conquest (White)- The Whirlwind shreds protections (1% per tick), a second radius is applied that pulls enemies to the center.
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