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The Hydra by SupportGuardianMain

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The Hydra

By: SupportGuardianMain
Last Updated: Mar 26, 2021
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The Hydra

The Immortal Monster

God Description

Passive Ability

Unending Danger
When the Hydra takes a certain amount of damage, a head will grow. The Hydra can grow an additional 4 heads, 5 max. Each Head gives slight Mag and Phy Defense. Once at 3 heads, the Hydra gains movement speed. Once at 5 maximum Heads, the Hydra gains mag and phy power. When the Hydra dies, the Hydra will lose some heads, one head will stay each death, no matter how many heads, all but the default head will disappear when it Ults. Once the Hydra dies, a pool of poison is left behind.

Primary Abilities

Roar of Horror
The Hydra will roar. Enemy gods in a circle range will be silenced, and ally gods will gain an attack speed buff. (At 4 heads allied gods also receive a movement speed buff)
Tail Swipe
The Hydra will spin in a circle, hitting opponents with his tail. After the spin is done, the Hydra can do a similar swipe, instead it will swipe enemies on his side into the air. (At three heads, two of the heads will spit poison onto the ground as the Hydra spins)
Charging Terror
The Hydra will charge forward. Damaging enemies in his path. All minions are tossed aside. If an enemy God is struck, the Hydra will ram into them, dealing damage. (3 heads will cripple enemies the Hydra hits with the charge, 5 heads will stun the God)

Ultimate Abilities

Undying Nightmare
The Hydra will go on a Rampage. His Head/s will slam into the ground then pull them out, causing small eruptions, closer enemies will tremble. (Does additional damage and quake cone range with each head) Once over, each additional head will dissipate leaving one, giving the Hydra a temporary shield.

I'm mainly doing this for fun, and creative practice. I'm open for criticism.

I imagine the Hydra as a Damage Sponge that heavily supports in team fights. The buffs granted with more heads will support him taking damage and blocking some for teammates. I also posted this on Reddit, but here i can update it freely.

Chapter Title

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1
Lt Gama | April 17, 2021 11:47pm
the head concept is cool, it adds some variety in the boring passives. I think this should be a god its a really good idea for a gurd
1
ZingZang1235 (1) | March 26, 2021 7:12am
I think adding multiple heads should boost the abilities somehow also I think poison should be kinda more in the kit.
1
SupportGuardianMain | March 26, 2021 8:13am
I originally had Abilty 1 be where he spat a thin poison trail. And each head added a trail. But from what I know about the Hydra, his blood is poisonous. Not sure about his breathe or spit. Thankfully I can edit this. So I can add stuff later.
1
ZingZang1235 (1) | March 26, 2021 9:22am
Tru. How about for ability 1 each head has its own separate cone that stacks effects? Would be pretty cool ngl.
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