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Zagreus by FunTheories

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Zagreus

By: FunTheories
Last Updated: Jan 23, 2024
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Zagreus

Bull of Mad Mystery

"Zagreus from Zeus' high counsels nursed by Persephone, and born the dread of all the powers divine." - Orphic Hymn 46 to Licnitus

Mortals, suppressed by the confines of society and dismayed by the uncaring distance of the Gods on high Olympus, turn to secret rites in the forests and mountains to unite in ecstasy with the mad God of mystery. Is he Bacchus? Zeus in Chthonic aspect? Only the initiated know, and to be initiated is to become one with the madness... to realize that Zagreus Dionysus is the spark inside craving to be released.

As a God of secret Orphic rites, Zagreus does not fit into the conventional Greek Pantheon and its structures. His myth, compiled from hints and slip-ups by his cultic initiates, tells of Zeus abdicating his throne and thunderbolts to the child Zagreus. In a jealous rage that a son of Zeus' infidelities would reign over Olympus, Hera incites the Titans to trick young Zagreus from the throne with games, and then devour him. Revenge comes swiftly as Zeus obliterates the Titans with lightning, reducing them to ash. Zagreus' heart is recovered and he resurrects, while from the Titan's ashes mortal kind is spawned, part titanic darkness... part Zagreus' spark. To free the sparks the Initiates of Zagreus Dionysus abandon themselves to his revelry, hoping to be liberated by his Mystery.

That is, at least, what we can piece together, though we cannot know if this is the whole truth. The mad Bull of mystery has now joined the fight as if it were a game. Why has he appeared? Perhaps not only mortals, but even the God's have a spark of Zagreus within them, and he will see it freed.

Appearance: Zagreus in Smite would be a fusion of the two different appearances of Dionysus. He would have an androgynous build and face but with long curly hair around his head and neck (like mane) and oversized bull horns. He would wear a loincloth, golden bracelets in the shape of snakes, and in one hand hold a goblet of wine.

Basic Attacks: Zagreus would throw red lightning with one hand while trying not to spill his wine with the other.

Passive Ability

BACCHIC INITIATION
Zagreus occulticly initiates through shared violent debauchery. When filling his Revelry meter to 30% (Buzzed) and 60% (Drunk) full Zagreus gains buffs and applies statuses to enemies. When reaching 100% revelry Zagreus can complete the initiation (activate his Ult).

When Buzzed Zagreus gains 15 magical power, 5% cooldown reduction, and applies 3 stacks of Initiation on his basic attacks. When Drunk he gains 20 magical power, 10% cooldown reduction, and applies 5 stacks of Initiation on his basic attacks.

INITIATION: This effect stacks to a max of 50. Every 1 stack of Initiation lowers enemy God's magical defense by 0.5% and every 5 stacks increases Zagreus' magical damage against them by 5%. At 30 stacks the enemy God is intoxicated, while at 50 stacks they are driven mad (attack allies) and marked for the Mystery for 1 minute. While within 50 units of Zagreus Initiation stacks decay by 1 every ten seconds, outside that range they do so every 6 seconds.

Primary Abilities

SWIG
Ability Type: (Buff) Cost: (30) Cooldown: (8 secs)

Zagreus takes a swig from his cup and laughs, gaining power and speed but also intoxicating himself.

Revelry Meter: 40%

Magic Power: 7/14/21/28/35

Atk Speed: 5% when Buzzed and 10% when Drunk

Duration: 6 secs

Debuff: Become intoxicated for 2 seconds at full revelry meter.
FLESH FRENZY
Ability Type: (Line, Damage, Teleport) Cost: (50/55/60/65/70) Cooldown: 12 seconds

Zagreus' madness allows him to be joyfully drunken and flesh-crazed at once. While laughing in place Zagreus sends out an after-image punching and slashing 5 times in a line, pushing enemies back and applying 3 Initiation stacks per hit. Zagreus may activate this ability again during the animation to teleport to that location and explode applying 10 stacks of initiation, but increasing the cooldown by 3 seconds. This penalty does not apply when he is Drunk and is halved when Buzzed.

Range: 15 for spawning after-image + 25 for attack line traveled.

Damage: 15/25/35/50/65 per hit (+70% of your Magical Power)
HEIR'S RAGE
Ability Type: (Circle, Damage) Cost: (60/65/70/75/80) Cooldown: (14 seconds)

The Mad Bull bellows and summons 3 lightning strikes on an area, each applying 8 Initiation stacks. If cast again during the animation time, Zagreus relocates the last two strikes to himself and heals for 30% of his magical power and applies 10 stacks per hit, but increases the cooldown by 3 seconds. This penalty does not apply when he is Drunk and is halved when Buzzed.

Range: 60 units

Radius: 10 units

Damage: 35/50/60/70/85 (+55% of your Magical Power)

Ultimate Abilities

ORPHIC MYSTERY
Ability Type: (Circle, Slow, Damage, Target) Cost: (120) Cooldown: (90 seconds)

Zagreus reveals the mystery. Four Titans spawn in a square from 30 units around and charge to Zagreus' location, slowing all enemies within the radius. As they collide with Zagreus a bolt of lightning strikes, obliterating the area. All enemy Gods struck by Zagreus' Ult are marked for Mystery (with no immediate effects) and, if they had stacks of Initiation, lose those stacks but take bonus damage. Zagreus dies and has 10 seconds deducted from his respawn time for each God marked for Mystery. Upon respawning Zagreus selects an enemy God marked for Mystery and appears in a lightning flash 5 units in front of them. The enemy God is no longer marked for Mystery but receives all the effects of 50 stacks of Initiation (and is driven mad but not intoxicated).

Radius: 30 units

Slow: 1.5 seconds

Damage: 300/375/450/525/600 (+60% of your Magical Power and 1% of your Magical Power per stack of Initiation)

Stats

Health: 550 (75)

Mana: 245 (45)

Speed: 375

Range: 55

Attack/Sec: 1(+0.95%)

BA DMG: 35 (+1.5 + 20% Magical Power)

Phys Prot: 15 (+3.0)

Mag Prot: 30 (+1.6)

HP5: 7 (+0.42)

MP5: 4.6 (+0.45

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