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Is Equinox too strong?

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Forum » General Discussion » Is Equinox too strong? 6 posts - page 1 of 1

Poll Question:


Nerf Equinox
Yes, it's too strong
No, its fine
VOTE
Permalink | Quote | +Rep by DevilPanda » April 16, 2024 10:26pm | Report
Personally, I think equinox made ability solo laners feel obsolete in conquest, been getting shredded as support too.

DevilPanda


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Permalink | Quote | +Rep by Branmuffin17 » April 16, 2024 10:52pm | Report
Not voting on this yet because I haven't tried on this new patch yet. Will be interested in finding out.
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Permalink | Quote | +Rep by DV-8 » April 17, 2024 3:18pm | Report
I voted Yes because I feel the Passive stats are bloated. I would guess that it will see a nerf in the future.

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Permalink | Quote | +Rep by TaylorHoffman » April 24, 2024 6:19am | Report
I also voted, yes.

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Permalink | Quote | +Rep by DV-8 » April 29, 2024 11:47am | Report
DV-8 wrote:

I voted Yes because I feel the Passive stats are bloated. I would guess that it will see a nerf in the future.


So here are the number changes for the 11.4 Bonus Patch nerf to this item:

Level 1 - 20

Healing (Original): 3-22 vs. minions, 6-44 vs. gods
Healing (Nerfed) : 2-21 vs. minions, 4-42 vs. gods

Damage (Original): 18-75
Damage (Nerfed) : 17-55


So they toned down its late game damage and didn't really even change the healing at all.

While the damage was a too strong FOR SOLOS (this was originally intended to be an item for Assassins and Warriors), I still think that it provides a bit too much sustain, especially for gods with cleaving autos. Note that the full heal applies for each minion hit by the cleave, unlike Death's Toll and similar items who provide a reduced heal after the first minion hit by a cleave. For Junglers the item really isn't that great in my opinion unless you're going some weird hybrid build.

Overall though, I think the damage nerf puts it in a much more balanced spot.

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Permalink | Quote | +Rep by AlexanderPrince » November 14, 2024 2:13am | Report
DV-8 wrote:



So here are the number changes for the 11.4 Bonus Patch nerf to this item:

Level 1 - 20

Healing (Original): 3-22 vs. minions, 6-44 vs. gods
Healing (Nerfed) : 2-21 vs. minions, 4-42 vs. gods

Damage (Original): 18-75
Damage (Nerfed) : 17-55


So they toned down its late game damage and didn't really even change the healing at all.

While the damage was a too strong FOR SOLOS (this was originally intended to be an item for Assassins and Warriors), I still think that it provides a bit too much sustain, especially for gods with cleaving autos. Note that the full heal applies for each minion hit by the cleave, unlike Death's Toll and similar items who provide a reduced heal after the first minion hit by a cleave. For Junglers the item really isn't that great in my opinion unless you're going some weird hybrid build.

Overall though, I think the damage nerf puts it in a much more balanced spot.

I agree with you.

AlexanderPrince



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