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Minotaur fixes (NEEDED)

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Forum » General Discussion » Minotaur fixes (NEEDED) 6 posts - page 1 of 1
Permalink | Quote | +Rep by KingRaider » September 1, 2013 1:45pm | Report
Please like this so they will know.

Things to do:

2x Minotaur HP (Tired of skids soloing it)
Minotaur has more attacks (AOE Attacks)
Reduce Damage of Flame Minions
Increase Minotaur's damage to minions
(Tired of it 1 hitting us, but can't do **** to them)

Like it up! Would make the game last longer, and a lot more challenging.

Wanna like it on FB? GO to smite FB page and it should be the top one)

KingRaider


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Permalink | Quote | +Rep by JararoNatsu » September 1, 2013 1:54pm | Report
I feel that the Minotaue is fine where it is. It is almost impossible to fully solo the minotaur because you can't gain lifesteal from it and it will usually kill you before you kill it. If someone has a wave of minions taking the damage and then takes the minotaur down, then it means that they have the damage and the skill to do so. If you're in a 5v5, then that is most likely a fault of your team if someone 1v1s the minotaur.

Sometimes, making changes like this is a horrible idea. The Minotaur is meant to be a challenge for the whole team, and if you buff it to the stats you want it the minotaur will be too difficult for everyone. It could kill the entire team off before it would die.

These changes are unnecessary, in every way. It just sounds like you're pissed off about bad team work and want the minotaur to become OP.

Check out my Artemis Guide and my Ao Kuang Guide!


JararoNatsu
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Permalink | Quote | +Rep by KingRaider » September 1, 2013 2:13pm | Report
Okay not really soloing per say, but no im saying this because I can grab a OP god, go in there and just take it down within seconds.

If you at least add x1.5 HP and AOE attacks it would give a challenge to everyone. A real boss battle, instead of like "Oh, there it is" *slash slash swish* End Game.

Then again everyone has there opinions

KingRaider


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Permalink | Quote | +Rep by Piederman » September 1, 2013 2:19pm | Report
Adding AoE attacks to the minotaur would probably be way too unbalanced for any melee god to handle in 1v1 Joust, so it's definitely a big no-no there I guess. About the health I do not see why not, but nor do I feel like it needs to be added.

Piederman


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Posts: 243
Permalink | Quote | +Rep by JararoNatsu » September 1, 2013 2:25pm | Report
Like I said, the only way you can solo a minotaur is if you rush in behind a wave of minions, have a high-damage God like Artemis, Neith, or Freya, and put everything you have into that beast.

But also take into consideration that if you add more life and AoE attacks, it won't just be a final adversary. That thing will be like going into a WoW raid and fighting a huge *** boss battle! Considering how fast-paced Smite is and that you have an enemy team ready to defend their minotaur, it just doesn't work.

It cannot be done.

Check out my Artemis Guide and my Ao Kuang Guide!


JararoNatsu
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Permalink | Quote | +Rep by Jakeblaze » September 2, 2013 4:59am | Report
They need to fix the joust mino that u can kill without agroing it

Jakeblaze



Posts: 4

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