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Stun Resistance (After first stun)

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Forum » General Discussion » Stun Resistance (After first stun) 5 posts - page 1 of 1
Permalink | Quote | +Rep by KingRaider » September 20, 2013 11:09pm | Report
Alright! So please tell me this is at least agreeable. They should just make a Stun Resistance up to 1 sec after you get stunned. (if they did a stun skill it will be like immune)

Reason, you don't get ****ing stunned/slowed 5 times in a row. (Every character now a days has a slow/stun.

Think of this team

Ymir
Neith
Ares
Apollo
Zhong Kui

End game they all stun you and boom.

People might be like "You just writing this cause your raging" well no ****ing ****, you would be also lol. So is it reasonable? Yes or No! Leave your comment below :D

KingRaider


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Permalink | Quote | +Rep by RazeMage » September 20, 2013 11:13pm | Report
Apollo doesn't have any stun.

Think about this
Anhur
Ymir
Chang'e
Ares
Poseidon

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Permalink | Quote | +Rep by All4Games » September 20, 2013 11:15pm | Report
Apollo doesn't have a stun. If anything happens to you while mezzed you can walk again.

No you should beable to stun lock people. It just forces them to get beads/aegis.

I see nothing wrong with stun locking especially since they work both ways.
never forget dawngate and never forgive EA. Freia will hunt them for eternity.

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Permalink | Quote | +Rep by KingRaider » September 20, 2013 11:16pm | Report
He has the memorize thing, but I see where your coming from. Yeah ._. Anhur </3

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Permalink | Quote | +Rep by Kripox » September 21, 2013 6:10am | Report
All4Games wrote:

No you should beable to stun lock people. It just forces them to get beads/aegis.

I see nothing wrong with stun locking especially since they work both ways.


This is the same as saying that anything in the game is fair because the enemy can also get access to it. I think that's pretty flawed thinking, as there can be elements in the game that are incredibly annoying/plain not fun, that stays in the game because "you can use it too."

As for the actual suggestion, not too sure. There is a big difference between, say, Zhong Kui's 0.8 second stun and Ymir's 2.25 second one. Maybe add a timer so that you can't be stunned for more than X seconds in Y timeframe? Don't know. Personally this isn't too important to me, as I find stunlocking to be a slightly annoying, but not terrible aspect of the game.

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