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ATLAS: the enduring

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Forum » God & Item Ideas » ATLAS: the enduring 2 posts - page 1 of 1
Permalink | Quote | +Rep by crippler38 » April 29, 2014 7:57am | Report
now everyone and their mother has heard of atlas, and I am sure some people posted about atlas, but I looked at one and since it did not look the same as what I thought I'm going to go ahead and post more god ideas, this time let's try and play around with the tools up there

ATLAS:THE ENDURING
magical tank
attack chain 1/1/.5/1.5 (swings slab from right, to left, then slams it down and shoves forward)

or in other words, right hook, left hook, overhand, shove

give him similar base stats for geb

ABILITIES


[*]PASSIVE: ENDURING MIGHT Atlas has the strength to split the earth and sky, 20% of his physical protections add to his magical protections, and vice versa, this does not stack (think vlad passive from league only instead of power and hp it's protections)

[*]BRACE YOURSELF: Atlas, after a short windup stomps the ground creating a circle around him, this slows and damages everyone in a circle around him, any enemies on the outer edge are sent towards Atlas

think hercules pull only in, I want to say about the circle size of an ao kuang tornado around Atlas

[*]TITAN STRENGTH/AROUND THE WORLD atlas grabs a nearby target (within melee range, you select the target like a bakasura eat minion) and then can throw them (I want to say about the range of a normal jump) any enemies at the impact site take damage and are stunned for one second, while holding something atlas is rooted, any enemies held by atlas ar rooted for one second, clense makes atlas let go

I was thinking of tiny from dota when putting this in there, I always thought why not let you select what you throw, you could use this for many many things but it is basically a pull you can aim

[*]titan's rage: atlas runs forward and punts the first thing he comes into contact with, knocking it back a short distance and dealing damage if it is an enemy, if this hits a wall it deals extra damage
by short distance I mean the distance of the outer edge of brace yourself, so you can as a combo punt, pull, throw, sounds fun to me. not a large amount of damage but still kind of annoying, might be too much single target cc now that I think about it but it is about as bad as sobek in my mind since sobek knocks everyone back

ALTERNATE 3:I am free: atlas clenses himself of any roots, cripples, and slows, his next 4 basic attacks deal extra damage 50/75/100/125/150+30%, the last one knocks back an enemy, atlas has no basic attack penalty for these attacks (only about the same knockback as geb earth wave)
it will all make sense when you see the ultimate

[*] OUR BURDON TO BARE atlas calls down the weight of the sky, enemies and atlas are rooted, and and silenced for four seconds, enemies are mesmerized for 2.5 seconds, all under the sky take 2/3/4/5/6% of their maximum hp as magical damage every second for 5 seconds, enemies that move or are knocked around let go and take half the remaining damage, anyone holding the sky takes 30% less damage from outside sources, atlas takes half damage from all sources while holding the sky

this ability might be super duper op, giving it like a 100 second cd would help but really I am a bit worried that it might be broken strong considering it is like a reverse delete button, which is why there is the damage resist to maybe balance out that you're unable to do anything but basic attack for a while, now that I think about it there is like, no counter play for that, so how about instead

ALTERNATE ULTIMATE THE WORLD ON MY SHOULDER atlas stands tall and drops the sky, the weight of it presses downward slowing all in an area (I think about geb ult size), the slow scales and after a second, cripples, after another two seconds, silences, then after another second it stuns for the remaining second, does damage, the slow scale could be like ra's which I do not have on hand, although this might be a large amount of cc you can just walk out of it before the silence, all forms of cc other than slow last for one second.
nothing

crippler38



Posts: 16
Permalink | Quote | +Rep by crippler38 » April 29, 2014 12:29pm | Report
SECOND DRAFT: just had to make another, read an atlas idea that was just so sweet I had to try something based on a globe, it looked fun, however I will try and be as different from that one as I can, it was pretty old though so I'm not sure if anyone even remembers it, here we go

PASSIVE: WEIGHT OF THE WORLD: as atlas moves and fights he gains weight on his globe, the more weight he has the less move speed he gets, every ten points of weight lower his move speed by 1%, weight is lost by using abilities or when the globe is hit by basic attacks more on this second part later

AFTERTHOUGHT I should of mentioned, you gain five per basic attack on minion, ten per basic attack on a god, and one for each foot moved on the earth
atlas carries the world on one shoulder and punches with the other for basic attacks
again, more on this later
starting resource bar, 100

    [1] KNOW MY PAIN: atlas charges for up to three seconds gaining weight of the world by ten per second to toss his globe, at the target point (I say the size of a volcan grenade), while the globe is away atlas moves at full move speed, if he hits an enemy god the god is crippled and slowed slowed by the current weight bar while the world trails behind the god, basic attacks lower the weight by 10 each, at zero the globe returns to atlas, if atlas misses his throw it bounces back to him knocking aside enemies in the path and dealing half damage, damage increased by .5 per weight stack

    [2]DRAG: atlas drags his globe behind him gaining 10 weight per second for up to five seconds, when atlas stops dragging he swings sending half of his current weight out dealing damage, base damage + 1 per weight

    [3]ATLAS AXIS: atlas spins the globe like a basket ball releasing weight, while spinning he can right click to make it stop, or left click to let it go, it flies farther and faster the less weight % on the globe, deals 150% damage at zero weight and 50% damage at max weight, gains weight as it flies, drags all who are hit with it on the path, for example if you hit someone with the return they will be dragged to you
range is 20-60

[*] ULTIMATE GOD OF NAVIGATION: atlas' globe channels for three seconds, gaining 20 weight per second, after that atlas selects one point on the map, throwing the globe to that location and flying with it, on landing atlas deals damage based on weight and knocks up all in the blast radius, range is the same as thor ultimate and the sky grows dark when channeling, when atlas lands he sends his weight around dealing extra damage over time in a cloud on a 1-1 ratio to his weight bar, deals the full damage over three seconds, costs 100 weight to throw, every level increases weight bar by 100



thoughts, feelings, complaints, do share
nothing

crippler38



Posts: 16

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