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Fish Tackls Gods (Set

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Forum » God & Item Ideas » Fish Tackls Gods (Set 3 posts - page 1 of 1
Permalink | Quote | +Rep by FishTacklz » September 4, 2013 2:15pm | Report
Set - Melee Mage

Passive: Sand Scar

All of Sets abilities apply an effect called Sand Scar, reducing there vision slightly for 4 seconds.. If another ability is used on an enemy with sand scar, the duration is raised to 9 seconds and the enemy gains a 15% slow for the duration.

1. Sand Funnel

Set draws red sand from the air in a cone, stealing life from enemies in the cone. While in effect, Set reduced movement speed.

Deals 20/30/40/50/60 damage plus 14% of your magical power per .5s
Heals 20/35/50/60/70 health plus 5% of your magical power per .5s
Duration: 2/2/2.6/3/3.5
8% movement speed slow.

16 second cooldown.

2. Entomb

A sarcophagus rises from the earth, closing on a target enemy. Enemy is stunned, but immune to damage except for bleeds applied before the entombment.

Duration 1.5/1.75/2/2/2.3

20 second cooldown.

3. Deserts Fists

Set fires large sand fist is a line, dealing damage and applying a stacking slow. Every 8 seconds, Set charges a fist, with a maximum of 3 fists.

Deals 185 damage plus 35% of your magical power.
9% slow. Max Stacks 3


4: Leader of the Sandstorm
Passive: Enemies near set take damage every second. While on cooldown, deals increased damage.
Active: Set summons the sands, his bleed area is increased to a massive area around him. Additionaly, enemies globally loose attack speed and speed.

Bleed Deals 5/6/7/8/9/10 damage plus 4% of your magical power per second.
Increased Bleed Deals 6/7/8/9/10/11 damage plus 5 percent of your magical power per second.

20% slow for 5 seconds.
20% attack speed slow for 6 seconds.
Sandstorm radius increase lasts 12 seconds.




Pan - Ranged Mage/Support


Passive: Moral
After using an ability, nearby allies gain 8% movement speed for 2 seconds.


1. Overgrowth

Pan plays a note over a wide line of area. 1.5 seconds later, grass grows, dealing initial damage and initial heals. 1.5 seconds later, it grows again, dealing more damage and healing more. 1.5 seconds later it grows again, dealing more damage and healing more. If an enemy god steps on the grass, they are stunned. Once they come off their stun the grass withers away.

Initial damage: Deals 200 damage plus 40% of your magical power.

Deals 250 damage plus 50% of your magical power; 2x.

Heals 90 plus 20% of your magical power. 2x

2. Goat Charge
Pan charges head first a medium distance, silencing and damaging enemies he goes through.

Deals 260 damage plus 60 of your magical power. Silences for 2 seconds. 15 second cooldown.

3. Jolly Tunes
Pan plays a note that boosts the speed of nearby allies and himself and the attack speed and speed of himself for 6 seconds. Speed stacks with Morale

Plus 15(8)% speed. Plus 25% attack speed. 17 second cooldown.


ULT. Forest Friends
Faive creates a powerful ranged Satyr next to each alive god that assists them.

90 second cooldown. Lasts 45 seconds or until they are killed.



FishTacklz



Posts: 28
View My Blog
Permalink | Quote | +Rep by SurvivorZombeh » September 5, 2013 7:54am | Report
I like them, they're good idea, I don't really know what else to say....

SurvivorZombeh


Notable (2)
Posts: 225
Permalink | Quote | +Rep by FishTacklz » September 5, 2013 4:23pm | Report
are the pictures showing up for you?

FishTacklz



Posts: 28
View My Blog

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