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Hydra, Scourge of the Gods

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Forum » God & Item Ideas » Hydra, Scourge of the Gods 3 posts - page 1 of 1
Permalink | Quote | +Rep by MythOfMercury » February 18, 2014 12:52am | Report

Lore:
Angry with her unfaithful husband Zeus and his son Hercules; Hera, Queen of the Gods, raised a pet snake known as the Hydra. The Hydra grew larger and larger in time, terrorizing the lands. Finally Hercules was sent to kill the beast. He cut off its head but another grew in its place. He continued to cut its heads off, but more only grew. Finally Hercules burned the stumps before the heads could regrow. The central head of the Hydra was immortal, so he buried it.

Hera, not a warrior like the other gods, took pity on her pet and lifted it from the dirt and returned its immortal head to the world of men. The Hydra regrew... as it always does. Now the beast carries out the will of Hera. Unleashing her wrath upon the warring gods and their schemes. They cut the beast down with their powers but they just cant kill it.
((If anyone is familiar with it, the Hydra also appears in Christian mythology while Jesus is passing through the underworld.))

Role: Scout, Assassin, Bruiser, Tank, Pusher ((In that order))

Passive:
Cut one off...
The Hydra starts with only one head. It is extremely fast, has low health, and deals little damage. When the Hydra's health drops below 40% the Hydra grows another head. With every head the hydra has: its speed decreases, its damage increases, and its health and armor grow considerably.
Max 7 heads.

1. Serpent's Strike
Deals 20/35/50/65/80 damage multiplied by the number of heads Hydra has.
Cooldown: 20s

2. Toxic Blood
When Hydra takes damage a green splash of blood sprays out around it. Enemies close enough will be poisoned. Poison deals 5/7/9/11/20 damage per click for a total of 600 damage.
Poison can be removed by using a health potion, purification beads, or by returning to base.
Active: Buff for 8s
Cooldown: 15s
((Not a killing ability, deals damage at such a slow rate that the enemy has plenty of time to seek out a method to remove it. That is the point. With Hydra's potential as a pusher, the poison is meant to force a retreat. ))

3.Venom Spit
Hydra can fire a ranged venom attack. The venom reduces enemy movement speed by 5/10/15/20/25% for 5s. At lvl 1-4 the attack does 30 damage. At level 5 the damage is increased to 80.
Cooldown: 15s

4.They Always Grow Back
Hydra loses one head. All damage being dealt to Hydra is converted to health at 30/40/50/60/70%. Hydra's physical and magical resistance is increased by 10/20/30/40/50% for the next 10s. Hydra's movement speed is decreased by 30% during the duration.
Cooldown: 90s


Quick Summary: Hydra starts as a fast little guy who can slide right over to the enemy base and spy on them with the speed to get away. As Hydra grows it gains heads, each head is an indicator as to what kind of Hydra you are dealing with. At one head it is fast. At 7 heads the hydra is going to be very slow but the damage output and tanking ability will be considerable. I suggest Hydra as a pusher because at 7 heads it is basicly a slow moving wall of death. It can only kill if it catches the opponent, until then it just absorbs damage and drives them back.

MythOfMercury


Notable (1)
Posts: 44
Permalink | Quote | +Rep by SupaAPE » February 18, 2014 6:23am | Report
nice idea, this would be a very interesting God ;)

SupaAPE


Notable (3)
Posts: 64
Permalink | Quote | +Rep by Sloogz » February 18, 2014 8:13am | Report
Okay, you don't have any scaling or anything. Tank Hydra FTW. Also, she has 0 cc. None. Every god in Smite needs to have cc. With his resistances increasing per level, and becoming COMPLETELY FREAKING IMMUNE TO EVERYTHING ALWAYS makes it a tank without cc. That would leave it.....as....I don't know, a bodyblocker? A wall to absorb abilities? Add some cc and scaling, might be a cool assassin.
¯\_(ツ)_/¯

Sloogz


Notable (4)
Posts: 180

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