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Jormunganr, The Midgard Serpent

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Forum » God & Item Ideas » Jormunganr, The Midgard Serpent 7 posts - page 1 of 1
Permalink | Quote | +Rep by SurvivorZombeh » March 8, 2014 5:40pm | Report
Jormungandr is the midgard serpent/world serpent, he's one of the sons of Loki and is the archenemy of Thor
Jormungandr will be Tank
Pros: Good defense
Cons: Low damage

Health: 480 (+68)
Mana: 225 (+50)
Speed: 370
Range: 12
Attack Per Sec: 1 (+.018)
Physical Power: 38 (+2.50/level) (100% of physical power)
Magical Power: 0
Physical Protection: 15 (+4)
Magical Protection: 32 (+.7)
Health Regen: 5 (+.9)
Mana Regen: 4.5 9 (+.50)

Appearance:
- A giant freaking snake
- glowing green eyes
- long forked tongue
- huge fangs
- probably a dark green color to his scales

For his recall to base, he starts to float in the air, he then bites his own tail, and starts spinning slowly back to base.

Passive: The World Serpent:
- Jormungandr stretches out while he moves, yet shrinks when he stands still, when he moves he get's bonus movement speed, when he's not moving he gain a bonus protections buff
movement buff: +25
protection buff: +30

Move #1: Nine steps of Poison:
- Jormungandr fires a projectile of poison, and if it hits an enemy god, they'll get a poison debuff, if they move away from the area from where they were slowed they'll take a certain amount of damage and will have a damage over time debuff applied to him.
slow percentage: 15%
duration: 6 secs
damage: 90/115/140/165/190
damage over time: 15/20/25/30/35
mana cost: 90/100/110/120/130
cooldown time: 10 secs

Move #2: Dribbling Poison:
- Jormungandr sprays poison in a cone in front of him. This does damage to enemies and reduces their protection for a certain amount of time
Damage: 75/100/125/150/175
protection debuff: 18%
protection debuff duration: 4 seconds
mana cost: 70/90/110/130/150
cooldown time: 10 seconds

Move #3: Serpent in the grass:
- Jormungandr charges up a leap, then jumps forward, while doing this he selects a target, when he lands he coils up around them, rooting them for a short time before Jormungandr bites them doing damage over time while also damaging them greatly.
Root duration: 2 secs
Damage: 60/80/100/120/140
Damage over time: 15/20/25/30/35
Mana cost: 80/90/100/110/120
Cooldown Time: 12 secs

Ulitmate: Tunnel:
- Jormungandr selects a spot for his ultimate he then burrows underground next he starts spinning in the ground in a circle, any gods inside the circle will be slowed. Slowly the ring where Jormungandr is tunneling starts to shrink, once the ring is the smallest it can be, Jormungandr bursts from the ground, poison spraying everywhere, doing damage over time to enemies as well as damaging them greatly.
Slow percentage: 10%
Damage: 100/125/150/175/200
Damage over time: 30/35/40/45/50
mana cost: 80/100/120/140/160
Cooldown time: 90 seconds

Yeah I know I'm creating a lot of gods over a short period of time, but I'm the kind of person that when I think of an idea, it sticks with me and I want to create it sooner rather than later. But anyways here it is.... Jormungandr!

SurvivorZombeh


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Permalink | Quote | +Rep by SurvivorZombeh » March 8, 2014 5:42pm | Report
AWWW **** I wrote the name wrong in the title.... awkward...

SurvivorZombeh


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Posts: 225
Permalink | Quote | +Rep by TheGenocideLord » March 11, 2014 3:01pm | Report
Would be funny if there was a bug that automatically targets enemy Thor for all of his abilities
What my yearbook quote should be: "Fluorine Uranium Carbon Potassium Ytrrium Oxygen Uranium Bismuth Technetium Einsteinium"

TheGenocideLord

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Permalink | Quote | +Rep by SurvivorZombeh » March 11, 2014 4:09pm | Report
that would be hilarious haha :D

SurvivorZombeh


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Permalink | Quote | +Rep by TheGenocideLord » March 12, 2014 1:44pm | Report
Maybe you did this unintentionally, but I like the fact that you provided all your moves with some sort of debuff since that is one of my priciples of tanking (you are there to take hits for your hunter and deal damage and debuffs so your hunter may finish the enemy off.) Especially his ult, if I interpreted it correctly then, like Odin's ult, would be beast with Vulc's, Zeus's, Athena's, and Poseidon's ult. Unlike Odin's ult, you actually deal definite damage, which imo, REALLY helps your teammates finish off the enemy.
What my yearbook quote should be: "Fluorine Uranium Carbon Potassium Ytrrium Oxygen Uranium Bismuth Technetium Einsteinium"

TheGenocideLord

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Permalink | Quote | +Rep by SurvivorZombeh » March 13, 2014 10:59am | Report
Not to sound headstrong or anything, but I was kind of aiming for that, since most of the tanks have some sort of debuff, but they're were just ideas in my head, and I'm glad you thought they were good :D

SurvivorZombeh


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Posts: 225
Permalink | Quote | +Rep by TheGenocideLord » March 13, 2014 1:25pm | Report
I'm in the process of making a tanking guide so I just felt like I had to do that
What my yearbook quote should be: "Fluorine Uranium Carbon Potassium Ytrrium Oxygen Uranium Bismuth Technetium Einsteinium"

TheGenocideLord

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