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Too Strong? Raijin - God of Lighting and Thunder

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Forum » God & Item Ideas » Too Strong? Raijin - God of Lighting and Thunder 1 posts - page 1 of 1

Poll Question:


Power Level?
Overpowered.
Balanced.
Weak.
VOTE
Permalink | Quote | +Rep by Clueless Hands » March 18, 2015 3:55pm | Report

Raijin God of Lighting and Thunder










Lore!



Raijin (雷神) is a god of lightning, thunder and storms in the Shinto religion and in Japanese mythology. His name is derived from the Japanese words rai (雷, "thunder") and "god" or "kami" (神 shin). He is typically depicted as a demon-looking spirit beating drums to create thunder, usually with the symbol tomoe drawn on the drums. He is also known by the following names:





Role:

Warrior


Basic Static

:

Health: 480 + 80*(player level)
Mana: 200 + 45*(player level)
Movement speed: 370
Basic Attack Damage: 37 + 2.4*(player level)
Attack speed: 0.9 + 0.014*(player level)
M.Protections: 30 + 0.9*(player level)
P.Protections: 18 + 3*(player level)


Abilities



Passive: Shock Value:
Every third auto-attack on a shocked enemy deals 50+(1 per 1% missing health) true damage

Misc. Info: Only works on SHOCKED enemies
Cooldown: None

Note!: For example, if they have 2000 max health and they are at 1500(25% missing) the bonus damage would be 50 + 1*(25) true damage, so 75 bonus true damage!









1: Shocking Truth:
Raijin shoots a lighting bolt in a line dealing damage to all minions it passes through(Minions take half damage) and stopping at first god hit and marks them wtih "Shocked"(Shocked mark last 7 seconds) and grants vision of this god for 5 seconds.
Misc. Info: Damage: 100/160/220/280/340 + 85% | Mana: 60/70/80/90/100 | Range: 55
Cooldown: 9/8/7/6/5 seconds

Note!: When you gain vision of them, it is only them and not an AOE around them, so you will not see nearby enemy gods. It's hit box is the sames as Ares's














2: Beats by Dr.Rai©:
: Raijin beats his drums dealing damage every .5 seconds for 4 seconds in an AOE around him during this time he has no back-padel slow and cannot be knocked up. Shocked enemies have the AoE also around them for 50% of full damage, and can damage from more than one source. (Consumes Shocked Status from Enemies)
Misc. Info: Damage per tick:20/25/30/35/40 + 15% | Radius: 30ft | Mana: 100
Cooldown: 20/18/16/14/12 seconds

Note!: While this is being used, he is unable to auto-attack and channeling it kinda like , but he can move. Shocked Enemies do get hit by their own AOE of it, and can take damage from all AOEs but if Raijin's is canceled they are all stopped.












3: Fortississimo!:
Passive: Raijin's auto attacks stack drums over an enemy's head for each drum over them they take 5% bonus damage from Raijin from any source, can have 5 stacks, hitting a new opponent resets stacks on other gods.Stacks last 5 seconds(Can only effect Gods)

Active: Raijin creates booming thunder consuming all drum stacks dealing massive damage and healing him for 20% of the damage per stack consumed

Shocked enemies take bonus damage and are stunned for 1 second. Bonus Damage: (Consumes Shocked Status from enemy)
Misc. Info: Damage: 90/160/230/290/360 + 80% | Shocked Bonus Damage: 18/36/54/75/90 + 20% | Mana: 50/55/60/65/70
Cooldown: 16/14/12/10/8 seconds


Note!: Only one god can be hit by this, the last person he auto-attacked is hit by it. It can be cast and hit the marked target at any range like










4 / Ultimate:
Electric Connection
:
Raijin has 8 seconds to throw drums, one second after 2 drums are place the drums are connected by a line of lighting making a wall to each drum. Enemies may walk through these walls but if they do they are marked with shocked, slowed(Stacks on itself), crippled (Last 3 seconds)and take massive damage.(Take 25% less damage for each wall after first)

Misc. Info: Number of drums: 5 Range:65
Damage per wall:100/200/300/400/500+100
Maximum damage :250+250%/500+250%/750+250%/1000+250% /1250+250%
Slow: 40%
Mana: 150

Cooldown: 140 seconds


Note!: You must have two drums out to start the chain, After two are out the next drum is connected to the two most recent drum, making a chain with them. Each wall does damage and reapplies the debuffs, but the damage is reduced after each wall NOT the debuffs.




Any questions? I would be glad to respond, and hear your opinions!

Clueless Hands



Posts: 9

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