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Scylla Builds & Guides

Greek Mage Ranged Magical
Find the best Scylla build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 11. You will find builds for arena, joust, and conquest. However you choose to play Scylla, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Scylla's skills, stats and more.
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Favor: 5500 Gems: 200

Scylla Statistics

365 (+75) Health
298 (+56) Mana
355 (+0) Speed
None Progression
55 (+0) Range
1 (+1) Attack / Sec
34 (+ 1.45) + 20% of Magical Power Damage

Scylla Skills

Scylla Skill Quick Learner

Quick LearnerPassive

Each of Scylla's abilities gain an additional effect at max rank. In addition, Scylla gains 25 magical power for each max rank ability.

Ability Type: Passive
Scylla Skill Sic 'Em

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Scylla Skill Crush

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 30% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Scylla Skill Sentinel

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 8 / 10 / 12 / 14 / 16
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Scylla Skill I'm a Monster

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Scylla Lore

Ancient poems warn of a narrow channel of water so treacherous that death touches all who approach. Sailors must choose to risk their ship, traveling close to the monstrous whirlpool Charybdis, or instead hug the rocky shoals where dwells a creature some say is made from the nightmares of all men.

Scylla, they call her, Horror of the Sea. No ship that dares sail in her waters goes unscathed. Those that cling to survival whisper panicked tales of enormous black tentacles tipped with slavering hound heads ravaging whole ships to splinters with pitiless precision. Though it’s her laughter, they say, that’s most horrible; child-like, delighting in blood soaked murder as men are dragged into the dark abyss.

Poets have tried to romanticize this beast, to provide some humanity to her monstrosity. They write she was once a beautiful Naiad, wronged by a jealous priestess and transformed. Yet the old poems say she was born this way, beget by gods full of jealousy and loathing; dropped into the sea to terrorize mankind.

Would that she had remained in the sea, but the nightmare has come ashore. Dragged by dog-headed tentacles she roams our streets, plucks us from our beds, and fills the night with disturbing laughter. Scylla has come, and not even the gods can help us.

Scylla Builds & Guides

Greek Intelligence Middle Ranged Magical
Find the best Scylla build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 11. You will find builds for arena, joust, and conquest. However you choose to play Scylla, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Scylla's skills, stats and more.
Top Rated Guides Newest Guides
God Token: 1

Scylla Statistics

500 (+92) Health
275 (+45) Mana
15.16 (+2.84) Physical Protection
24.58 (+1.42) Magical Protection
442 Movement Speed
1.002 (+0.008) Attack / Sec

Scylla Skills

Scylla Basic Attack

Basic Attack

Fire a projectile that deals Magical Damage to the first enemy hit.

Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power
Range: 8.8m
Radius: 0.48m

Additional Notes:
  • Projectile stops on first target hit, and does not pass through walls.
Scylla Skill Quick Learner

Quick LearnerPassive

Your abilities gain an additional effect at max rank. In addition, gain Intelligence and Mana Regen for each max rank ability.

Intelligence: 25 Per Max Ability
Mana Regen: 1 Per Max Ability
Scylla Skill Sic 'Em

Sic 'Em

1 X
Send two hounds forward, Rooting, Crippling, and dealing Magical Damage.
  • At max rank, the two closest enemies to the first target will also be hit.
Damage: 60 / 110 / 160 / 210 / 260
Damage Scaling: 75% Intelligence
Range: 10.4m
Radius: 0.48m
Explode Radius: 2.4m
Cooldown: 10s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Projectile stops on walls.
Scylla Skill Crush

Crush

2 A
Creates a magical field that Slows enemies. After 5s it detonates, dealing Magical Damage.
  • At max rank, enemies in the area also have their Magical Protection reduced and the field persists if detonated early.
Damage: 100 / 155 / 210 / 265 / 320
Damage Scaling: 85% Intelligence
Slow: 30%
Magical Protection Reduced: 15%
Range: 8.8m
Radius: 3.2m
Cooldown: 10s
Cost: 70 / 75 / 80 / 85 / 90

Additional Notes:
  • Reactivate to detonate the field early.
Scylla Skill Sentinel

Sentinel

3 B
Summon a sentinel at the target area, granting vision of enemies for 5s. Reactivate the ability to Leap to the sentinel location and gain a buff that causes your next Basic Attack to deal Magical Damage.
  • At max rank, hitting an enemy god with the empowered Basic Attack reduces your active ability cooldowns.
Damage: 20 / 25 / 30 / 35 / 40
Damage Scaling: 50% Intelligence
Buff Duration: 5s
Vision Radius: 6.4 / 8 / 9.6 / 11.2 / 12.8m
Range: 11.2m
Cooldown: 15s
Cost: 70 / 75 / 80 / 85 / 90

Additional Notes:
  • Sentinel vision is granted through line of sight blockers.
Scylla Skill I'm a Monster

I'm a Monster

4 Y
Become CC Immune for the next 6s, and gain Movement Speed. Reactivate to deal Magical Damage at the target area.
  • If you kill an enemy god with this attack, the duration resets and you may attack again.
  • Whenever this ability deals damage to enemy gods you gain 1 stack, killing enemy gods provides 3. At max rank, each stack provides bonus damage to this ability.
Damage: 400 / 500 / 600 / 700 / 800
Damage Scaling: 120% Intelligence
Movement Speed: 35%
Bonus Damage: 5 Per Stack
Bonus Intelligence Scaling: 2% Per Stack
Range: 9.6m
Radius: 2.4m
Cooldown: 90s
Cost: 100

Scylla Lore

Scylla, the Horror of the Deep, is a nightmare given form. With writhing, dog-headed tentacles and childlike laughter that chills the blood, she has terrorized sailors for centuries. Legends say she was either a cursed naiad or born of gods’ envy, but her monstrous nature is undisputed. Worshipped by those who fear her wrath or admire her ferocity, Scylla embodies primal hunger and relentless destruction. Her playstyle reflects her predatory instincts, striking swiftly and ruthlessly. Now, freed from her watery prison, Scylla stalks the mortal world, ready to drag her enemies into the abyss with gleeful malice.

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