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[10.1] Charybdis / Did I do that?

3 1 6,074
by TrashEater updated February 26, 2023

Smite God: Charybdis

Build Guide Discussion 0 More Guides
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Build Summary

Full Build

Build Item Death's Temper Death's Temper
Build Item Transcendence Transcendence
Build Item Rage Rage
Build Item Qin's Sais Qin's Sais
Build Item Atalanta's Bow Atalanta's Bow
Build Item Malicious Deathbringer Malicious Deathbringer

Charybdis's Skill Order

Spike Shot

1 X Y
Spike Shot
1 4 7 8 11

Capsize

2 A B
Capsize
2 5 9 12 14

Whirlpool Form

3 B A
Whirlpool Form
3 15 16 18 19

The Maw Hungers

4 Y X
The Maw Hungers
6 10 13 17 20
Spike Shot
1 4 7 8 11

Spike Shot

1 X
Charybdis reveals The Maw as it fires large spikes for a short duration dealing Basic Attack damage. These projectiles pass through minions and are wider and faster than normal Basic Attacks.
On hitting enemy gods and walls, the spikes splinter dealing additional damage.

Ability Type: Ranged Basic, Buff, Damage
Minion Damage: 80 / 85 / 90 / 95 / 100% Scaling
Splinter Damage: 20 / 25 / 30 / 35 / 40 (+25% of your Physical Power)
Splinter Tide: 3% Tide per hit
Duration: 4s
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13 / 12 / 11 / 10s
Capsize
2 5 9 12 14

Capsize

2 A
Charybdis absorbs water from around her before firing a quick blast from The Maw. Enemies are hit by a rapidly decaying Slow and Physical Protection debuff.
This ability can be channeled for longer, consuming Tide on fire, to become wider, strengthen the debuff effects and deal more damage.

Ability Type: Cone, Debuff, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+85% of your Physical Power)
Extra Scaling: 30%
Slow: 40% on max Tide
Physical Protection Reduction: 40% on max Tide
Duration: 4s on max Tide
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Whirlpool Form
3 15 16 18 19

Whirlpool Form

3 B
Charybdis dives into a whirlpool she creates, expanding and revealing the terrifying Maw. Charybdis deals damage to enemies caught in the area.
This ability can be amplified by toggling it again and spending 30% Tide. Doing so increases the damage dealt as well as providing Movement Speed, extra damage, and a knockup on exiting.
While submerged, Charybdis is untargetable and immune to damage for up to 3s.

Ability Type: Circle, Knockup, Damage
Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power) every 0.5s
Amplified Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power) every 0.5s
Exit Damage: 60 / 100 / 140 / 180 / 220 (+65% of your Physical Power)
Amplified Movement Speed: 25%
Radius: 15
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
The Maw Hungers
6 10 13 17 20

The Maw Hungers

4 Y
Charybdis reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack as The Maw charges forward, damaging and carrying back enemies hit before chomping down, damaging again and stunning. If she kills an enemy god with the attack, she gains another 6s and may attack again.

Ability Type: Ground Target
Charge Damage: 60 / 90 / 120 / 150 / 180 (+20% of your Physical Power)
Bite Damage: 300 / 400 / 500 / 600 / 700 (+150% of your Physical Power)
Movement Speed: 35%
Stun Duration: 1.3s
Range: 70
Cost: 100
Cooldown: 90s

Extended Build

My Idea with this Build

With this build I'm aiming to pump out as much damage as Physically possible using crit and Qin's to Shred through the Health of anybody Within eyesight while not sacrificing ability power.

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League of Legends Build Guide Author TrashEater
[10.1] Charybdis / Did I do that?
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