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A Phantoms Conquest Jungle/Carry/Mid/Solo

0 2 13,043
by Outis Gaming updated July 14, 2018

Smite God: The Morrigan

Build Guide Discussion 6 More Guides
Choose a Build: Jungle
Jungle Duo Middle Solo (With Protections) Solo (No Protections)
Tap Mouse over an item or ability icon for detailed info

The Morrigan Build

Starting Items

Notes Build Barons Brew When Avaliable

Notes

Build Barons Brew When Avaliable

Build Item Assassin's Blessing Assassin's Blessing
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3

Starting Alternative

Notes Build Barons Brew When Available

Notes

Build Barons Brew When Available

Build Item Assassin's Blessing Assassin's Blessing
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of Mana Chalice of Mana

Build Order

Notes Build Doom Orb For Extra Movement for Early Game Ganks

Notes

Build Doom Orb For Extra Movement for Early Game Ganks

Build Item Assassin's Blessing Assassin's Blessing
Build Item Shoes of the Magi Shoes of the Magi
Build Item Doom Orb Doom Orb
Build Item Polynomicon Polynomicon
Build Item Typhon's Fang Typhon's Fang
Build Item Spear of Desolation Spear of Desolation

Full Build In Order

Notes Replace Mage's Blessing With Chronos Pendant & Replace Doom Orb With Rod of Tahuti

Notes

Replace Mage's Blessing With Chronos Pendant & Replace Doom Orb With Rod of Tahuti

Build Item Shoes of the Magi Shoes of the Magi
Build Item Polynomicon Polynomicon
Build Item Typhon's Fang Typhon's Fang
Build Item Spear of Desolation Spear of Desolation
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Tahuti Rod of Tahuti

Possible Relics

Build Item Blink Rune Blink Rune
Build Item Aegis Amulet Aegis Amulet
Build Item Magic Shell Magic Shell
Build Item Purification Beads Purification Beads
Build Item Horrific Emblem Horrific Emblem

The Morrigan's Skill Order

Deadly Aspects

1 X Y
Deadly Aspects
1 4 6 7 9

Dark Omen

2 A B
Dark Omen
2 8 11 12

Confusion

3 B A
Confusion
3 15 16 17

Changeling

4 Y X
Changeling
5 10 14 19 20
Deadly Aspects
1 4 6 7 9

Deadly Aspects

1 X
When activated, The Morrigan begins combining the power from all three of her forms. When activated again, they simultaneously damage and stun enemies in front of them. Jungle Camps take an extra +15% damage.

Ability Type: Charge Up
Damage: 80 / 135 / 190 / 245 / 300 (+75% of your Magical Power)
Stun Duration: 1s
Range: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Dark Omen
2 8 11 12

Dark Omen

2 A
Morrigan launches a wave of dark magic at her enemies that deals damage, deals bonus damage to minions, and Dooming them for 8 seconds. Doomed enemies will take bonus damage the next time they are hit by one of The Morrigan's damaging abilities, including her passive ability.

Ability Type: Projectile
Initial Damage: 40 / 70 / 100 / 130 / 160 (+40% of your Magical Power)
Minion Bonus Damage: 40 / 70 / 100 / 130 / 160 (+20% of your Magical Power)
God Bonus Damage: 40 / 70 / 100 / 130 / 160 (+40% of your Magical Power)
Range: 70
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 7s
Confusion
3 15 16 17

Confusion

3 B
The Morrigan creates a phantom of herself while becoming stealthed and increasing her Movement Speed. The phantom runs to the targeted area, deals no damage, and will die if it takes any damage. If the Morrigan attacks or takes damage, she will be revealed and lose her increased Movement Speed.

Ability Type: Stealth
Movement Speed: 30 / 32.5 / 35 / 37.5 / 40%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Range: 80
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Changeling
5 10 14 19 20

Changeling

4 Y
The Morrigan selects a God from the current match and becomes a copy of them. She copies all of their current stats and may use all of their abilities for the duration. She retains her own Relics and cannot use Consumables.

The Rank of her abilities will transfer to the skills of the god she copies. This ability's cooldown will be increased to match the target God's ultimate if she uses it while transformed.

Ability Type: Transform
Duration: 10s
Cost: 100
Cooldown: 140 / 130 / 120 / 110 / 100s

Nothing Yet!

I plan to make this guide much more in depth, But for now its just a build!

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1
Kriega1 (143) | July 15, 2018 6:22am
Holy hell that jungle build is awful. Typhon's Fang but no Bancroft's Talon? No Obsidian Shard listed as an option?

Duo is even worse. Demonic Grip on The Morrigan?

Then we get to mid builds: Polynomicon built second item..... Do you know how the item works? The item does nothing at that point in the game, it's a mid to late game item.

Please take another look at The Morrigan's kit and how to build her.

Here is actual decent examples of her being built correctly (Mid and Jungle):

https://www.youtube.com/watch?v=zJREgtY0m8g

https://www.youtube.com/watch?v=WWCp7eVFmag

And lastly the relic options are wrong: The only relics you should consider on her are: Purification Beads, Aegis Amulet, Blink Rune (Jungle mainly), and possibly Teleport Glyph for solo lane.

DO NOT BUILD Magic Shell, Horrific Emblem, or Meditation Cloak on her.

Also some of the levelling orders are wrong as you should be putting a point into her ultimate Changeling whenever possible.

And that Solo build is too squishy.

And another thing, The Morrigan is NOT an ADC.
0
Outis Gaming | July 15, 2018 9:15am
I can tell you, you are entirely wrong. I have used these builds successfully, on very many occasions. I value your opinion, but that doesn't make it correct.

You must either not have actually tried these builds, or just like to put your 2 cents on everything. Either way, I don't care and will continue to use my builds
1
Kriega1 (143) | July 15, 2018 9:47am
The problem isn't you using the builds it's you sharing these builds and spreading misinformation. Your builds do not have good build paths and some bad item choices.

What does the passive of Polynomicon say? "Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds." - this means it's a bad item to use at the start of a build, because by 2nd item you don't really have that much magical power at all, and Polynomicon only has 75 power itself, and hence you don't get good use from the passive at this early point in the game, which is why it's typically seen later in a build.
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League of Legends Build Guide Author Outis Gaming
A Phantoms Conquest Jungle/Carry/Mid/Solo
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