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Note: Eye of the Jungle can be swapped for Rangda's if going full damage. Starting Tier 1 crusher is advised, but you can also take Tier 1 transcendence.
Note: Penetration is utilized in this build making the most of auto cancels and abilities. It is more than enough to 100-->0 a squishy fairly quickly.
Save do not have to save your ability point at 8 like other builds because it is useless to put it into your ultimate ability.
Tap each threat level to view Achilles’s threats
Tap each synergy level to view Achilles’s synergies
Note: This is definitely a more expensive build, so be prepared to save up. This is also a very high power build meant for aggressive ganks to demolish squishies and tanks alike.
Note: Generally more penetration related items can be substituted in for the case of more tanky teams.
Note: Do not take these if taking Rangda's mask because you will not meet power requirement.
Achilles is a high damage warrior capable of weaving through enemy skill shots and executing multiple enemies, so here are a few simple tips in order to utilize his high mobility and damage.
1: Auto canceling. Auto canceling can easily produce more damage than your abilities alone. Because there are 4 open opportunities for Achilles full kit to auto cancel, (1 between your first ability, 1 between activating your second ability, and 2 between your third ability given that you hit it.) It is absolutely vital that the auto damage is used.
2: When to use your first ability: Shield of Achilles can do some heavy damage to single targets, but knowing when to use it can be the difference between a kill and a botched gank. When ganking I like to wait to use the ability when there is an opportunity when the enemy is vulnerable such as when their ultimate, beads, or dash are down. Usually teammate will be there helping you if it is a good gank, but if not wait for that stun until you can use it for the full duration.
3: How to dump the full kit when ganking alone: When you find the opportunity for a well timed gank, knowing how to dump your kit on someone only helps. Engage with your blink if you can. It will get you in their face and burn their mobility if they run. Whether they run or choose to fight it out, use auto attacks and your 3 to dance around them causing them to whiff some attacks, or use it to catch back up to them. Around the time that they are 50% health is a perfect time to use your 1 if you haven't already. This opens them to an auto cancel with an immediate ultimate. The 1 and ult combo is going to close that window where they may aegis or beads and give you an easier time where they can crawl away.
4: Dash directions: Given that Achilles has access to 2 successive dashes, they must be used correctly since you may only get them once a fight if you choose not to take full cooldown. Keep track of your enemies CC abilities so you may find them using the abilities to space you out or stop you from advancing. A well timed 3 can get you closer to them and poke them. Achilles 3 doesn't always have to be directly forward either. Throw in some curveballs to the enemy by dashing diagonally or sideways to give yourself more angles. Achilles can be a very predictable god, so making your moves less obvious can help throw them off.
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