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Arena Tank Sobek - Snipe Grabs

0 0 10,197
by spawnoftyphon updated May 29, 2014

Smite God: Sobek

Build Guide Discussion 0 More Guides
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Sobek Build

Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
Build Item Sovereignty Sovereignty
Build Item Bulwark of Hope Bulwark of Hope
Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Rod of Tahuti Rod of Tahuti
Build Item Cloak of Meditation Cloak of Meditation

Sobek's Skill Order

Charge Prey

1 X Y
Charge Prey
1 11 15 18 19

Tail Whip

2 A B
Tail Whip
2 4 7 10 14

Sickening Strike

3 B A
Sickening Strike
3 6 8 12 16

Lurking In The Waters

4 Y X
Lurking In The Waters
5 9 13 17 20
Charge Prey
1 11 15 18 19

Charge Prey

1 X
Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does damage, becomes briefly CC Immune, and throws the enemy behind him. Sobek is immune to knockups while dashing.

Ability Type: Dash, Crowd Control, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Tail Whip
2 4 7 10 14

Tail Whip

2 A
Sobek whips around in a circle, knocking enemies back and doing damage.

Ability Type: Circle, Knockup, Damage
Damage: 90 / 135 / 180 / 225 / 270 (+40% of your Magical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Sickening Strike
3 6 8 12 16

Sickening Strike

3 B
Sobek does an axe attack that damages all enemies in front of him and lowers their healing received. In addition, Sobek heals for each enemy hit, up to 4.

Ability Type: Cone, Heal, Damage
Damage: 90 / 125 / 160 / 195 / 230 (+30% of your Magical Power)
Healing Reduction: 40%
Healing Reduction Lifetime: 5s
Heal: 22 / 29 / 36 / 43 / 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Lurking In The Waters
5 9 13 17 20

Lurking In The Waters

4 Y
Sobek submerges himself, where he gains 20% protections, regenerates Mana, is immune to Crowd Control, may pass through player-made walls, and he Slows all enemies. When Sobek emerges, he damages all enemies in the radius. Cancelling the ability decreases the damage.

Ability Type: Circle, Debuff, Damage
Damage: 300 / 450 / 600 / 750 / 900 (+80% of your Magical Power)
Submerge Slow: 30 / 35 / 40 / 45 / 50%
Submerge Lifetime: 5s
Submerge Mana Regen: 10% per second
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Chapter Title

Just balance the order of protection items accordingly to counter-build against the enemy team's number of physical or magical characters.

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League of Legends Build Guide Author spawnoftyphon
Arena Tank Sobek - Snipe Grabs
Table of Contents

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