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Purchase consumables to your liking.
Once fully upgraded, all six items grant auras, giving Ares a total of 180 magical power.
Between the guardian passive, Bewitched Dagger, and his second ability, Ares will hit the crowd control reduction cap.
The build grants a total of 30% cooldown reduction.
Shackles does the most damage to enemy gods and prevents escapes. Top priority.
Searing Flesh is chosen first to help with camps and clear, but upgraded after Shackles. Second Priority.
Bolster Defenses helps Ares hit the crowd control reduction and protection caps, use before diving. Third priority.
No Escape is upgraded last, as it only increases its damage and mana cost. Ares uses his ultimate to force the enemy team into using their relics, giving his allies an easier time locking down enemy gods for a kill. If you do pull an enemy god out of position, immediate follow up with Shackles so they cannot escape.
Replace last two items in the full build with these. You'll greatly mitigate critical strikes and maintain an anti-healing aura.
This does sacrifice some cooldown reduction - I'd only use it if the enemy ADC is snowballing out of control, or two or more enemy gods are building for critical strikes.
Always take Blink, then pick your favorite support relic. Cloak of Meditation and Magic Shell are very strong.
This is my full aura build for Ares. Between the stat squish in 10.6 and the plethora of excellent aura items out right now, the 180 magical power this build brings to casual matches makes for a good time with Ares.
Threats:
Gods with abilities that grant them CC immunity will give Ares a much harder time. Ares doesn't have any movement abilities himself other than his ultimate.
Synergies:
Ares thrives with gods that have large, easy-to-land damaging abilities to combo with his ultimate. With enough cooldown reduction Ares will catch people out eventually, and allies that can take advantage of that will have a good time. Odin, Zeus, Poseidon, and Hades are examples of gods that will combo well with Ares.
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