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Rune forge replace blue stone as the synergy with your passive is better than the upgraded starter
the reason to start with the extra suppression is for the damage creep if nothing else u can try to last hit it with this or kill a mage running away ect. and the speed up for running away but u can go with root instead if u want.
why death bringer first? same reason u went rage early overwhelming crit with her passive. This is a nitch build.
these u can build in whatever order u want its just more attack speed and bonus damage heals ect.
decide if u need the anti heal or not
Anyone whos played Artemis in joust knows both how powerful and useless Artemis can become depending on the enemy pressure and ally support. As a hunter with no escape to speak of in one of the most aggressive and cc heavy map types artemis is easily shut down without almost perfect ability to read both what your team is doing and the enemy.
This is all outside the knowledge required to adjust builds to different Team compositions and play style.
As someone that's played a lot of artemis I realized that ultimately deciding how your gunna get gold and kills and escape is vital to what u wanna do. there's no one kit for artemis because of her positioning needs.
And so you walk three paths.
Bombardment-this is a long range poke build designed around filling transcendence and relying on her suppression to hurt the back lane or take out the creep wave. If you don't think u can get close or have a mage that isn't going to be wiping the whole wave in a move etc. this is the build u want. I also recommend this if your new to artemis as its probably the least skill reliant build.
AntiPersonel-This is an odd one that requires good team work and being paranoid as hell. With little or no mp5 in the build and the lack of support to the suppression skill you must rely on player kills or the occasional creep kill as gold will be creeping in compared to other builds but the explosive return on fire power will allow u to practically destroy anyone mid to late game and with early kills even late-early game sees u turning the tank into a sponge. This is a very difficult build to use however and requires Extremely good judgment and DO NOT MISS! The slow fire rate means every shot counts.
Altered to match the resent change in my own build due to seeing this build here.
Don't mess with artemis https://www.smitefire.com/smite/guide/don-t-mess-with-artemis-9-7-27614
Artemis Marine(Escape Hell!)
It is a more traditional build for hunter relying on early dps gain to sustain fire and chew throw armor and the health pools. But in a game mode that has three enemy gods in lane ahead of you at all times this method is only good with an excellent team composition or if your just more familiar with high speed dps builds on hunters. But this is my altered version for jousts aggressive play.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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