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Arthur stays winning

16 6 36,346
7.6
by zousss updated April 13, 2021

Smite God: King Arthur

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

starting items

Notes you could skip on the hand of the gods to save 100 gold but the time saved and mana saved is enough to justify it in my opinion

Notes

you could skip on the hand of the gods to save 100 gold but the time saved and mana saved is enough to justify it in my opinion

Build Item Bluestone Pendant Bluestone Pendant
Build Item Chalice of Healing Chalice of Healing
Build Item Hand of the Gods Hand of the Gods

standard set up

Notes this is in my eyes the ideal Arthur builds the bluestone broach gives far more damage than should be allowed. the warrior tabi gives some much-needed early power. the stone of Gaia makes you extremely difficult to kill and can help to mitigate some of the cc that counters Arthur. the gladiator's shield gives physical protections that are important for solo lain as well as spiking the damage from your abilities. the Heartseeker makes your damage go from high to ludicrously high as now you are also dealing precedential damage as well as a major power increase. and finally, the mantle of discord to further boost the damage from the glad shield as well as increasing your overall tanky ness and severely decreasing the effects of cc against you.

Notes

this is in my eyes the ideal Arthur builds the bluestone broach gives far more damage than should be allowed. the warrior tabi gives some much-needed early power. the stone of Gaia makes you extremely difficult to kill and can help to mitigate some of the cc that counters Arthur. the gladiator's shield gives physical protections that are important for solo lain as well as spiking the damage from your abilities. the Heartseeker makes your damage go from high to ludicrously high as now you are also dealing precedential damage as well as a major power increase. and finally, the mantle of discord to further boost the damage from the glad shield as well as increasing your overall tanky ness and severely decreasing the effects of cc against you.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Warrior Tabi Warrior Tabi
Build Item Stone of Gaia Stone of Gaia
Build Item Gladiator's Shield Gladiator's Shield
Build Item Heartseeker Heartseeker
Build Item Mantle of Discord Mantle of Discord
Build Item Chalice of Healing Chalice of Healing

King Arthur's Skill Order Notes getting twin cleave as your stating ability helps with clearing camps and gives you mobility but you want to max overhead slash first for the damage and range as well as stoping enemy escape abilities. battle stomp is mostly used as a way to switch between standard and combo ability so focusing on it isn't ideal but don't ignore using it in a fight.

Notes

getting twin cleave as your stating ability helps with clearing camps and gives you mobility but you want to max overhead slash first for the damage and range as well as stoping enemy escape abilities. battle stomp is mostly used as a way to switch between standard and combo ability so focusing on it isn't ideal but don't ignore using it in a fight.

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
2 4 6 7 10

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
3 15 16 18 19

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
1 8 11 12 14

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
5 9 13 17 20
Overhead Slash / Hamstring
2 4 6 7 10

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Battle Stomp / Uppercut
3 15 16 18 19

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 12s
Twin Cleave / Bladestorm
1 8 11 12 14

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+50% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
5 9 13 17 20

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

King Arthur Threats

Tap each threat level to view King Arthur’s threats

Max
1
Major
1
Even
1
Minor
0
Tiny
0

King Arthur Synergies

Tap each synergy level to view King Arthur’s synergies

Ideal
0
Strong
1
OK
0
Low
0
None
0

Extended Build

the combo to stay winning

assuming you have your energy full the best order to chain your ability is overhead cleave, into uppercut, into twincleave, straight into blade storm, into Excaliburs wrath into battlestomp, into hamstring, and then to loop this combo as often as possible skipping Excaliburs wrath or placing it into the combo where needed as you may not have this ability available when you want it depending on how well you hit your shots.

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1
TheAngrySquatch | April 14, 2021 5:59pm
Its Mid
1
Gulfwulf (81) | April 14, 2021 11:43pm
What's mid? This build is for solo.
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League of Legends Build Guide Author zousss
Arthur stays winning
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