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Athena Support Conquest Guide

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by Dashboarrd updated February 13, 2025

Smite God: Athena

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Athena Build

Relics

Notes Since Smite 2 only allows you to have 1 relic, and you can only pick that relic for the rest of the game, it's important to understand the effects of it. In Athena's case, there are 2 I prefer on her.

The first is Blink Rune, this is because it's just really fun relic. But it also has other great effects. For example, Athena likes to dash in. When doing this she forfeits her escape for a few seconds until it comes back up. Blink can either let Athena engage without using her escape, or it can act as a temporary escape until Athena's dash is back up. This relic has a lot of use cases on Athena and I'd recommend going it just about every game.

If you don't want to go blink, the second relic I would recommend is Sundering Arc. This is because Athena] is an aggressive support. She doesn't like to sit back and wait for stuff to happen. She wants to be proactive, and that's exactly what sunder allows her to do. It does this by giving her early game steal potential on enemy buffs, or steal potential late game on main objectives like the fire giant or the gold fury. Overall, this relic compliments [[Athena's playstyle very well and I'd recommend it if you're not going Blink Rune on her.

Notes

Since Smite 2 only allows you to have 1 relic, and you can only pick that relic for the rest of the game, it's important to understand the effects of it. In Athena's case, there are 2 I prefer on her.

The first is Blink Rune, this is because it's just really fun relic. But it also has other great effects. For example, Athena likes to dash in. When doing this she forfeits her escape for a few seconds until it comes back up. Blink can either let Athena engage without using her escape, or it can act as a temporary escape until Athena's dash is back up. This relic has a lot of use cases on Athena and I'd recommend going it just about every game.

If you don't want to go blink, the second relic I would recommend is Sundering Arc. This is because Athena] is an aggressive support. She doesn't like to sit back and wait for stuff to happen. She wants to be proactive, and that's exactly what sunder allows her to do. It does this by giving her early game steal potential on enemy buffs, or steal potential late game on main objectives like the fire giant or the gold fury. Overall, this relic compliments [[Athena's playstyle very well and I'd recommend it if you're not going Blink Rune on her.

Build Item Blink Rune Blink Rune
Build Item Sundering Arc Sundering Arc

Starter

Notes Athena is a big War Flag user. She likes to get aggressive early, and War Flag helps with that, by providing additional movementspeed, and attackspeed to you and your ally.

Medallion will later build into Stampede which will be discussed in the full build portion of the build.

Finally, we're gonna finish his start off with some health pots, to help sustain in lane, and some wards that we can use to gain sight on anyone coming to gank us. They'll be a section below on where to place the wards.

Notes

Athena is a big War Flag user. She likes to get aggressive early, and War Flag helps with that, by providing additional movementspeed, and attackspeed to you and your ally.

Medallion will later build into Stampede which will be discussed in the full build portion of the build.

Finally, we're gonna finish his start off with some health pots, to help sustain in lane, and some wards that we can use to gain sight on anyone coming to gank us. They'll be a section below on where to place the wards.

Build Item Selflessness Selflessness
Build Item Medallion Medallion
Build Item Health Potion Health Potion
4
Build Item Vision Ward Vision Ward
2

Full Build

Notes Here's gonna be our full build for Athena. I'll have another section for items you can replace if you'd like, but this would be my main general build for her. It's important to note that each game is different, and thus will require building different items. But this is a good place to get you started.

War Banner is just our upgrade from War Flag. Get this when you hit level 15, but it just builds from it's starter that we talked about in the "starter" section.

Stampede is a great item all around, but extremely good against comps that have a lot of slows. It's honestly a stat stick. It should be purchased in just about every support build with what it gives you right now for tankiness.

Talisman Of Purification I believe is a must in every support build. This item can be activated even while you're being CC'd. It's essentially a free beads for you and everyone around you, and it gives you cooldown. What's not to love? I would go this pretty much every game, building it no later then 3rd item.

Screeching Gargoyle gives you a ton of cooldown and magical protections. It's also an additional CC that you can have, and it's very good to help counter dive. On top of that, enemies who are silenced by this item become weaker, reducing their overall prots which means they take more damage. This is another item I have in almost every support build.

Stone of Binding is great on heavy CC oriented characters like Athena. That's because they can abuse it's passive which reduces the targets overall protections. This makes them more vulnerable, allowing them to take increased damage from all sources. It also has great tanky stats. It's an all around fantastic item for any support that can build it.

Spirit Robe is an all around great tanky item. It's very good against CC heavy comps, as it gives you more protections making you tankier when you get CC'd. I think this item is a must have into heavy CC comps, since it has no internal cooldown and it's protections when combined with it's passive are unrivaled.

Hussar's Wings just like Stampede is a great stat stick. It's similar in that it gives slow immunity.... BUT PERMANENTLY. On top of that, the amount of protections and HP it gives is unreal. This is a great item to finish out a support build with.

Notes

Here's gonna be our full build for Athena. I'll have another section for items you can replace if you'd like, but this would be my main general build for her. It's important to note that each game is different, and thus will require building different items. But this is a good place to get you started.

War Banner is just our upgrade from War Flag. Get this when you hit level 15, but it just builds from it's starter that we talked about in the "starter" section.

Stampede is a great item all around, but extremely good against comps that have a lot of slows. It's honestly a stat stick. It should be purchased in just about every support build with what it gives you right now for tankiness.

Talisman Of Purification I believe is a must in every support build. This item can be activated even while you're being CC'd. It's essentially a free beads for you and everyone around you, and it gives you cooldown. What's not to love? I would go this pretty much every game, building it no later then 3rd item.

Screeching Gargoyle gives you a ton of cooldown and magical protections. It's also an additional CC that you can have, and it's very good to help counter dive. On top of that, enemies who are silenced by this item become weaker, reducing their overall prots which means they take more damage. This is another item I have in almost every support build.

Stone of Binding is great on heavy CC oriented characters like Athena. That's because they can abuse it's passive which reduces the targets overall protections. This makes them more vulnerable, allowing them to take increased damage from all sources. It also has great tanky stats. It's an all around fantastic item for any support that can build it.

Spirit Robe is an all around great tanky item. It's very good against CC heavy comps, as it gives you more protections making you tankier when you get CC'd. I think this item is a must have into heavy CC comps, since it has no internal cooldown and it's protections when combined with it's passive are unrivaled.

Hussar's Wings just like Stampede is a great stat stick. It's similar in that it gives slow immunity.... BUT PERMANENTLY. On top of that, the amount of protections and HP it gives is unreal. This is a great item to finish out a support build with.

Build Item War Banner War Banner
Build Item Stampede Stampede
Build Item Talisman Of Purification Talisman Of Purification
Build Item Screeching Gargoyle Screeching Gargoyle
Build Item Stone of Binding Stone of Binding
Build Item Spirit Robe Spirit Robe
Build Item Hussar's Wings Hussar's Wings

Additional Items

Notes These are gonna be some additional items that you can sub in and out of your main build if you'd like. Most of these are going to be more niche, and thus used in more specific situations.

Circe's Hexstone is a pretty versatile item. It can either be used as an engage tool, an escape tool, or just as an additional CC or damage tool. Since this item gives you an additional dash, it allows you to play more aggressively without getting as punished. If you can fit it in, I highly recommend going this item.

Shogun's Ofuda is great if you have a lot of auto attack oriented allies on your team. This will provide them that extra stim that might just win you the fight.

Notes

These are gonna be some additional items that you can sub in and out of your main build if you'd like. Most of these are going to be more niche, and thus used in more specific situations.

Circe's Hexstone is a pretty versatile item. It can either be used as an engage tool, an escape tool, or just as an additional CC or damage tool. Since this item gives you an additional dash, it allows you to play more aggressively without getting as punished. If you can fit it in, I highly recommend going this item.

Shogun's Ofuda is great if you have a lot of auto attack oriented allies on your team. This will provide them that extra stim that might just win you the fight.

Build Item Circe's Hexstone Circe's Hexstone
Build Item Shogun's Ofuda Shogun's Ofuda

Athena's Skill Order Notes Note: Depending on how the lane is going, swapping your level 2 ability upgrade for your Preemptive Strike might be in your best interest if you're about to get ganked and need a quick getaway or if you're losing lane and need to reposition quickly.

Notes

Note: Depending on how the lane is going, swapping your level 2 ability upgrade for your Preemptive Strike might be in your best interest if you're about to get ganked and need a quick getaway or if you're losing lane and need to reposition quickly.

Preemptive Strike

1 X Y
Preemptive Strike
3 15 16 18 19

Confound

2 A B
Confound
2 4 6 7 9

Shield Wall

3 B A
Shield Wall
1 8 11 12 13

Defender Of Olympus

4 Y X
Defender Of Olympus
5 10 14 17 20
Preemptive Strike
3 15 16 18 19

Preemptive Strike

1 X
Charge up, then Dash forward.
  • Deals Magical Damage and Slows enemies.
  • Gain Physical Protection and Magical Protection when you hit an enemy god.
Damage: 80 / 130 / 180 / 230 / 280
Damage Scaling: 55% Strength
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 2s
Physical Protection: 15 / 20 / 25 / 30 / 35 + 10% Physical Protections
Magical Protection: 15 / 20 / 25 / 30 / 35 + 10% Magical Protections
Buff Duration: 4s
Cooldown: 14s
Cost: 40 / 50 / 60 / 70 / 80

Additional Notes:
  • Buildup takes 0.66 seconds.
Confound
2 4 6 7 9

Confound

2 A
Taunt enemies in front of you.
  • Deals Magical Damage
Damage: 40 / 65 / 90 / 115 / 140
Damage Scaling: 20% Intelligence
Taunt Duration: 0.8 / 0.9 / 1.1 / 1.2 / 1.4s
Taunt Duration Scaling: 0.2s per 150 Item Protections, stacking up to 2 times.
Radius: 5.6m
Cone Angle: 90 degrees
Cooldown: 18s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Taunted enemies are Slowed by 25%.
Shield Wall
1 8 11 12 13

Shield Wall

3 B
Create a Phalanx of Soldiers that strike twice in an area.
  • Deals Magical Damage initially.
  • After a brief delay, deals additional Magical Damage.
  • Applies a 20% Slow on each hit.
Initial Damage: 60 / 100 / 140 / 180 / 220
Initial Damage Scaling: 45% Intelligence
Final Damage: 80 / 140 / 200 / 260 / 320
Final Damage Scaling: 55% Intelligence
Slow Duration: 2s
Radius: 3.2m
Cooldown: 14s
Cost: 50 / 60 / 70 / 80 / 90

Additional Notes:
  • The delay between the first and second attack is 2 seconds.
Defender Of Olympus
5 10 14 17 20

Defender Of Olympus

4 Y
Teleport to the aid of target ally god, anywhere on the map.
  • Apply a Health Shield and Movement Speed to your ally.
  • Deal Magical Damage to nearby enemies upon landing
  • You are CC Immune while using this ability
Damage: 340 / 415 / 490 / 565 / 640
Damage Scaling: 90% Intelligence
Shield Health: 50 / 100 / 150 / 200 / 250
Shield Health Scaling: 12% Max Health
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Range: Global
Cooldown: 120s
Cost: 80 / 90 / 100 / 110 / 120

Additional Notes:
  • Channel lasts for 3.34 seconds.
  • If your ally dies before your channel completes you will still go to their location.

Intro / About Me

Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I also hit Masters in Smite 2 and I competed in the Vegas tournament, making playoffs. I have put in many hours into Smite and in particular Athena. I hope this guide can give you some new direction with Athena if you're struggling with him, or just improve your overall Athena gameplay.

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League of Legends Build Guide Author Dashboarrd
Athena Support Conquest Guide
Table of Contents

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