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I chose the Breastplate Of Valor for the cooldown percentage and mana mainly. Atlas has very strong CC abilities and this item will help your team get more kills because of it.
I prioritize his unburden ability because it decreases cooldown time and increases the slow, which is good for pulling low health enemies in and getting the kill. This ability is also your main minion clearing ability.
Tap each threat level to view Atlas’s threats
Ares is the god I have had the most trouble playing against. His 3 and ultimate make him immune to Atlas's powerful gravity pull.
Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 2 [notes] => Ares is the god I have had the most trouble playing against. His 3 and ultimate make him immune to Atlas's powerful gravity pull. ) 1
Tap each synergy level to view Atlas’s synergies
I'm no pro but I do think Anhur makes for a good ADC god with Atlas. Because of Atlas's pull and slow, Anhur is able to dish out a lot of burst damage to the enemy while they're attached to Atlas and unable to do anything. Anhur can use his pillar to add to the crowd control and do extra burst damage. When the enemy is low health from that Anhur can just leap and secure the kill, and Altas can use his sprint to help chase as well.
Array ( [god] => Array ( [god_id] => 5 [display_name] => Anhur [url] => anhur ) [scoreVal] => 2 [notes] => I'm no pro but I do think Anhur makes for a good ADC god with Atlas. Because of Atlas's pull and slow, Anhur is able to dish out a lot of burst damage to the enemy while they're attached to Atlas and unable to do anything. Anhur can use his pillar to add to the crowd control and do extra burst damage. When the enemy is low health from that Anhur can just leap and secure the kill, and Altas can use his sprint to help chase as well. ) 1
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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