Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Atlas guides

Atlas Support 8.12

78 3 70,377
10
by xKrusty updated January 5, 2022

Smite God: Atlas

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

starting

Notes Benevolence gives early MP5 and more sustain to your carry.

Notes

Benevolence gives early MP5 and more sustain to your carry.

Build Item Benevolence Benevolence
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
3
Build Item Hand of the Gods Hand of the Gods
Build Item Magic Shell Magic Shell

Full build #1

Build Item Compassion Compassion
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Shogun's Kusari Shogun's Kusari
Build Item Pridwen Pridwen
Build Item Mystical Mail Mystical Mail
Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings

Atlas's Skill Order

Unburden

1 X Y
Unburden
1 4 6 7 10

Gravity Pull

2 A B
Gravity Pull
2 8 11 12 14

Kinetic Charge

3 B A
Kinetic Charge
3 15 16 18 19

Gamma-Ray Burst

4 Y X
Gamma-Ray Burst
5 9 13 17 20
Unburden
1 4 6 7 10

Unburden

1 X
Atlas throws his Astrolabe to a target location, damaging and slowing enemies where it lands. While deployed, his Basic Attack will cause an explosion at the target area that damages all enemies and trigger Basic Attack item effects. This explosion deals 50% damage to Minions and costs 5 Mana to use. After 5s or when he re-fires this ability, the Astrolabe will return to him. Atlas' second ability changes based on whether his Astrolabe is deployed or held.

Ability Type: Circle
Damage: 50 / 85 / 120 / 155 / 190 (+40% of your Magical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 2s
Basic Explosion: 23 + 6 Per Level
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13 / 12 / 11 / 10s
Gravity Pull
2 8 11 12 14

Gravity Pull

2 A
Atlas pulls enemies towards his Astrolabe. Enemy gods who are too close get pulled into the Astrolabe. If Atlas is holding the Astrolabe he becomes immune to knockups, and enemies who get pulled into the Astrolabe get held in front of Atlas. After a brief delay, the held targets get launched in the direction Atlas is facing. If Atlas has thrown the Astrolabe, enemies who get pulled into the Astrolabe will get held at the Astrolabe’s location before being launched towards Atlas.

Ability Type: Cone / Circle
Pull Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Magical Power)
Launch Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Magical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
Kinetic Charge
3 15 16 18 19

Kinetic Charge

3 B
Atlas charges forward, damaging minions and cleansing himself of slows. Each allied god he charges near will have their burdens removed, cleansing them of any current slows and increasing their movement speed. While Atlas is charging, he is immune to slows and knockups. When Atlas collides with an enemy god he will release accumulated burdens in an explosion, slowing enemies in a 15 unit radius. For every burden accumulated, the slow is increased by 25% up to a maximum of 75%.

Ability Type: Line
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Movement Speed: 25 / 27.5 / 30 / 32.5 / 35%
Minimum Slow: 25%
Maximum Slow: 75%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Gamma-Ray Burst
5 9 13 17 20

Gamma-Ray Burst

4 Y
Atlas tears the sky asunder and calls forth a Gamma-Ray Burst. Enemies in this area are hit every 0.5s and gain a stack of Radiation. Radiation can stack up to 5/5/6/6/7 times and lowers the enemy's Protections and Power. After 5s or upon re-fire the Gamma-Ray Burst will focus in power and begin traveling across the battleground. Enemies hit by this focused ray take heavier damage and gain Focused Radiation, lowering Protections and Power equal to 3 stacks of Radiation.

Ability Type: Circle, Debuff, Damage
Damage: 25 / 35 / 45 / 55 / 65 (+10% of your Magical Power)
Protection Reduction: 5%
Power Reduction: 3%
Focused Damage: 120 / 180 / 240 / 300 / 360 (+40% of your Magical Power)
Range/Radius: 55 / 30
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 90s

Extended Build

Situational

Build Item Pestilence Pestilence
Build Item Stone of Gaia Stone of Gaia
Build Item Midgardian Mail Midgardian Mail
Build Item Spirit Robe Spirit Robe
Build Item Heartward Amulet Heartward Amulet
Build Item Stone of Fal Stone of Fal
Build Item Spectral Armor Spectral Armor

Start (Level 1)

Try to get 50 stacks on your Benevolence, before the carry comes from the Red buff.
Dont use your first ability on Purple, HoG and Auto attacks are good enough.

Use your [1] to help your carry clear the FIRST Lane as fast as possible, this gives both of you a 1 level advantage.

Try to engage while the enemies still try to clear the lane
(Try to get the enemy carry with your [2] and throw him to your teammate)

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author xKrusty
Atlas Support 8.12
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved