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Auto Attack Build For Jorm

3 2 19,590
6.4
by FusingINK updated April 15, 2020

Smite God: Jormungandr

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Jormungandr Build

THE BUILD

Notes you wanna get the items before the speed bot,make a decision between Shoes of magi Or Shoes of focus,After selling boots for speed bot and selling hunters blessing id recommend the 3 next items after speed bot,also go what ever consumables you'd like they their not relevant to the build besides potion of power and elixer of power,you could chose between the three relics or go the way you want just enjoy the build

Notes

you wanna get the items before the speed bot,make a decision between Shoes of magi Or Shoes of focus,After selling boots for speed bot and selling hunters blessing id recommend the 3 next items after speed bot,also go what ever consumables you'd like they their not relevant to the build besides potion of power and elixer of power,you could chose between the three relics or go the way you want just enjoy the build

Build Item Hunter's Blessing Hunter's Blessing
Build Item Rod of Tahuti Rod of Tahuti
Build Item Shoes of Focus Shoes of Focus
Build Item Shoes of the Magi Shoes of the Magi
Build Item Rangda's Mask Rangda's Mask
Build Item Doom Orb Doom Orb
Build Item Soul Reaver Soul Reaver
Build Item Elixir of Speed Elixir of Speed
Build Item Spear of Desolation Spear of Desolation
Build Item Bancroft's Talon Bancroft's Talon
Build Item Chronos' Pendant Chronos' Pendant
Build Item Potion of Power Potion of Power
Build Item Elixir of Power Elixir of Power
Build Item Blink Rune Blink Rune
Build Item Belt of Frenzy Belt of Frenzy
Build Item Heavenly Wings Heavenly Wings

Jormungandr's Skill Order

Venomous Haze

1 X Y
Venomous Haze
2 10 11 12 14

Consuming Bellow

2 A B
Consuming Bellow
1 4 6 7 8

Submerge

3 B A
Submerge
3 15 16 18 19

The World Serpent

4 Y X
The World Serpent
5 9 13 17 20
Venomous Haze
2 10 11 12 14

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14 / 13 / 12 / 11s
Consuming Bellow
1 4 6 7 8

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
Submerge
3 15 16 18 19

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
The World Serpent
5 9 13 17 20

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 90s

Jormungandr Threats

Tap each threat level to view Jormungandr’s threats

Max
0
Major
2
Even
0
Minor
0
Tiny
0

The info

This Build will grant the auto damage you could never imagine,you could hit up 180! per tick with his autos if you have damage buff,fire giant, evolved blink and frenzy!

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League of Legends Build Guide Author FusingINK
Auto Attack Build For Jorm
Table of Contents

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