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Rising Dawn does minimal damage for early game clear, but the protection stripping is critical for late game play. Early access to stun (solar flare) and good communication with your carry can lead to some quick kills and get the snowball rolling.
Tap each threat level to view Khepri’s threats
Tons of early game pressure in lane, it can be hard to match if your carry doesn't have a particularly strong early game
Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 3 [notes] => Tons of early game pressure in lane, it can be hard to match if your carry doesn't have a particularly strong early game ) 1
Her ability to heal herself as well as the carry is annoying. She is tanky enough and her bear form deals enough damage that keeping pressure in lane can be problematic.
Array ( [god] => Array ( [god_id] => 90 [display_name] => Artio [url] => artio ) [scoreVal] => 3 [notes] => Her ability to heal herself as well as the carry is annoying. She is tanky enough and her bear form deals enough damage that keeping pressure in lane can be problematic. ) 1
Like any hunter with good sustain, Cupid can cause issues when paired with a more aggressive support. Khepri is known as a low damage dealer, and his laning viability comes from him being able to stay in lane longer than the other team. When the other team can just keep heaing, issues arise.
Array ( [god] => Array ( [god_id] => 17 [display_name] => Cupid [url] => cupid ) [scoreVal] => 3 [notes] => Like any hunter with good sustain, Cupid can cause issues when paired with a more aggressive support. Khepri is known as a low damage dealer, and his laning viability comes from him being able to stay in lane longer than the other team. When the other team can just keep heaing, issues arise. ) 1
Not a terrible threat to your well-being, but executions are always bad news for your ult
Array ( [god] => Array ( [god_id] => 94 [display_name] => Achilles [url] => achilles ) [scoreVal] => 1 [notes] => Not a terrible threat to your well-being, but executions are always bad news for your ult ) 1
Very sneaky, and executions are problematic
Array ( [god] => Array ( [god_id] => 60 [display_name] => Ao Kuang [url] => ao-kuang ) [scoreVal] => 1 [notes] => Very sneaky, and executions are problematic ) 1
Getting executed from above is always annoying.
Array ( [god] => Array ( [god_id] => 43 [display_name] => Thanatos [url] => thanatos ) [scoreVal] => 1 [notes] => Getting executed from above is always annoying. ) 1
Support Commandment #2: you can't body block an anhur ult.
Otherwise, not too bad to lane against, just don't get between him and a structure.
Array ( [god] => Array ( [god_id] => 5 [display_name] => Anhur [url] => anhur ) [scoreVal] => 4 [notes] => Support Commandment #2: you can't body block an anhur ult. Otherwise, not too bad to lane against, just don't get between him and a structure. ) 1
Rough early game, her biggest threat is her ult by far, so just be vigilant for that.
Side note: if you have a second free and some shield up from your passive, go around and break her traps as you see them, your shield is enough to eat the damage.
Array ( [god] => Array ( [god_id] => 1 [display_name] => Artemis [url] => artemis ) [scoreVal] => 4 [notes] => Rough early game, her biggest threat is her ult by far, so just be vigilant for that. Side note: if you have a second free and some shield up from your passive, go around and break her traps as you see them, your shield is enough to eat the damage. ) 1
Honestly his small hitbox just makes landing any of your abilities........annoying
Array ( [god] => Array ( [god_id] => 66 [display_name] => Ratatoskr [url] => ratatoskr ) [scoreVal] => 4 [notes] => Honestly his small hitbox just makes landing any of your abilities........annoying ) 1
One of the most annoying guardians to lane against. Immense pressure and his ability to freeze someone mid ability (like you going in to grab ymir or the enemy carry) can throw a lot of monkey wrenches in a lot of plans.
Array ( [god] => Array ( [god_id] => 12 [display_name] => Ymir [url] => ymir ) [scoreVal] => 2 [notes] => One of the most annoying guardians to lane against. Immense pressure and his ability to freeze someone mid ability (like you going in to grab ymir or the enemy carry) can throw a lot of monkey wrenches in a lot of plans. ) 1
Honestly, Aphrodite is not that good as a support (fight me), and if you just focus her with a few grabs and stuns and coordinate with your carry, you will take the lane easy.
Array ( [god] => Array ( [god_id] => 32 [display_name] => Aphrodite [url] => aphrodite ) [scoreVal] => 5 [notes] => Honestly, Aphrodite is not that good as a support (fight me), and if you just focus her with a few grabs and stuns and coordinate with your carry, you will take the lane easy. ) 1
My take on everyone's favorite beetle. I've played like 40% of my games with this dude and have 3 stars on him. This build nets you 3500ish HP, increased movement speed, max CDR, and a +25% atk speed aura (seriously, why don't more people use Shogun's Kusari?), plus the potential for antiheal aura and physical/magical protection aura.
Most of the build slots are flexible. If you have a carry that is very AA focused (ex. Izanami), I would suggest building Kusari after boots so you're adding that much more power in lane. Elsewise, if you think you'll need it, start early on Gauntlet of Thebes or a sovereignty/Heartward Amulet based on your protection needs.
Early game mana management is very important for Khepri, like many guardians. I have learned that you should not just use Rising Dawn on every line of minions every time they come up. It does marginal damage and can cause you to get minion kills when you don't mean to (as a result of DoT), thus slowing down both you and your carry when it comes to evolving blessings or gauntlet/transcendence. Save all abilities for when you need them: engaging enemy gods. a well timed root, grab, or protection debuff can be the difference between a kill and getting killed.
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Mostly this build is solid. Sentinel's Embrace is one of his two best support starter upgrades (the other being Compassion right now), and you've mostly got good support items. The main issues I have here are:
Shogun's is very nice, especially if you have 2 or more basic attackers, but it's not really doing all that much early, as most basic attackers really won't have their DPS online until later. It's also great for objective takedown (like Gold Fury and Fire Giant), but again, that will be more helpful mid-late when teammates are grouping up more.
Honestly, I'd probably suggest either rushing Gauntlet of Thebes or Sovereignty in that spot. I do see you mention Heartward Amulet or Sovereignty in your writeup, but I think Sov should be the standard, not Shogun's.
[*}Your skill leveling looks haphazard, like you just randomly clicked on different skills just to fill it out. Now, there's some function out of odd-leveling with Khepri because he gets longer pulls, debuffs, etc. for each of his skills, but I AM curious if there is any rhyme or reason to your leveling.
Also, I can see function in grabbing Solar Flare 1st, but it will typically be Rising Dawn specifically for the higher damage to start the Void buff. But if I were to get Solar Flare that early...well, I'd probably get Abduct in that spot (higher damage again for the initial camp), and grab Flare 2nd. Then you have 2 CC abilities to possibly surprise with early kill potential (very situational). Standard, though, I'd be getting Rising Dawn 1st, Abduct 2nd, and Solar Flare 3rd.