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Big doge

1 1 6,791
by Leylin updated January 22, 2019

Smite God: Fenrir

Build Guide Discussion 6 More Guides
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Fenrir Build

Arena/cdr rush

Notes This is assuming the enemy team is a normal comp and not something like 3 mages or 4-5 magical gods(guardians or mages) or 4-5 physicals(Assassins/Hunters/Warriors)

Beatstick and Ancile position can be swapped if more magic def is needed to survive early on.

Last item is situational, options listed under situational list.

Notes

This is assuming the enemy team is a normal comp and not something like 3 mages or 4-5 magical gods(guardians or mages) or 4-5 physicals(Assassins/Hunters/Warriors)

Beatstick and Ancile position can be swapped if more magic def is needed to survive early on.

Last item is situational, options listed under situational list.

Build Item Combat Boots Combat Boots
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Breastplate of Valor Breastplate of Valor
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Bulwark of Hope Bulwark of Hope

Joust

Notes This is assuming the enemy team is a normal comp and not something like 3 mages or 4-5 magical gods(guardians or mages) or 4-5 physicals(Assassins/Hunters/Warriors)

Different start, same idea as arena,rush cdr, stun people with your 1,ult them and hope they don't have beads up.

Notes

This is assuming the enemy team is a normal comp and not something like 3 mages or 4-5 magical gods(guardians or mages) or 4-5 physicals(Assassins/Hunters/Warriors)

Different start, same idea as arena,rush cdr, stun people with your 1,ult them and hope they don't have beads up.

Build Item Warrior's Blessing Warrior's Blessing
Build Item Boots Boots

Conquest

Notes This is assuming the enemy team is a normal comp and not something like 3 mages or 4-5 magical gods(guardians or mages) or 4-5 physicals(Assassins/Hunters/Warriors)

This is for fenrir jungle.
If you are ahead/you feel your damage is solid you can go breastplate after boots instead of void shield.

Last item options include Titansbane for more dmg vs tankier gods,brawlers beatstick if the enemy team has healers,crusher for mixed pen/attack speed.

Notes

This is assuming the enemy team is a normal comp and not something like 3 mages or 4-5 magical gods(guardians or mages) or 4-5 physicals(Assassins/Hunters/Warriors)

This is for fenrir jungle.
If you are ahead/you feel your damage is solid you can go breastplate after boots instead of void shield.

Last item options include Titansbane for more dmg vs tankier gods,brawlers beatstick if the enemy team has healers,crusher for mixed pen/attack speed.

Build Item Assassin's Blessing Assassin's Blessing
Build Item Mace Mace
Build Item Warrior Tabi Warrior Tabi
Build Item Void Shield Void Shield
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Mantle of Discord Mantle of Discord
Build Item Ancile Ancile

Situational Items

Notes This is assuming the enemy team is a normal comp and not something like 3 mages or 4-5 magical gods(guardians or mages) or 4-5 physicals(Assassins/Hunters/Warriors)

Mostly defensive options.
Urchin-good if bought 3rd/4th in arena to gain a decent amount of mixed and protections.

Bulwark-General magic defence/survivability vs high burst mages.

Magi's- Getting cc'ed 20 times a second? That's why this item exists.

Masamune- Ok amount of power with a little bit of mixed protections for arena since you're always near 5 people when fighting.

Pestilence- More anti heal/mag def if needed in any game mode.

Hide of the Nemeon Lion- For use against multiple hunters/crit builds.

Midgardian Mail- Same as above,more focused on countering high attack speed rather than crit.

Notes

This is assuming the enemy team is a normal comp and not something like 3 mages or 4-5 magical gods(guardians or mages) or 4-5 physicals(Assassins/Hunters/Warriors)

Mostly defensive options.
Urchin-good if bought 3rd/4th in arena to gain a decent amount of mixed and protections.

Bulwark-General magic defence/survivability vs high burst mages.

Magi's- Getting cc'ed 20 times a second? That's why this item exists.

Masamune- Ok amount of power with a little bit of mixed protections for arena since you're always near 5 people when fighting.

Pestilence- More anti heal/mag def if needed in any game mode.

Hide of the Nemeon Lion- For use against multiple hunters/crit builds.

Midgardian Mail- Same as above,more focused on countering high attack speed rather than crit.

Build Item Armored Cloak Armored Cloak
Build Item Bulwark of Hope Bulwark of Hope
Build Item Magi's Cloak Magi's Cloak
Build Item Masamune Masamune
Build Item Pestilence Pestilence
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Midgardian Mail Midgardian Mail

Arena/Survivability/Tankrir Jungle

Notes This is assuming the enemy team is a normal comp and not something like 3 mages or 4-5 magical gods(guardians or mages) or 4-5 physicals(Assassins/Hunters/Warriors)

Last item situational.

Notes

This is assuming the enemy team is a normal comp and not something like 3 mages or 4-5 magical gods(guardians or mages) or 4-5 physicals(Assassins/Hunters/Warriors)

Last item situational.

Build Item Combat Boots Combat Boots
Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Ancile Ancile
Build Item The Crusher The Crusher
Build Item Mantle of Discord Mantle of Discord

Madlad pure dmg(Arena/Joust)

Build Item Attacker's Blessing Attacker's Blessing
Build Item Boots Boots
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item The Crusher The Crusher
Build Item Bloodforge Bloodforge
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Titan's Bane Titan's Bane

Actives

Notes Thorns-Must have vs multiple hunters/crit build physicals.

Beads- Its beads its the best all around active in the game.

Aegis- Vs very high burst comps/ enemy teams with no tank.

Horrific- Aggressive option for slowing down target/enemy team when you engage as well as reducing their damage when upgraded.

Phantom Veil- Counters Odin ult. Not needed on fenrir but can be used to help teammates who do not have a jump escape the cage.

Notes

Thorns-Must have vs multiple hunters/crit build physicals.

Beads- Its beads its the best all around active in the game.

Aegis- Vs very high burst comps/ enemy teams with no tank.

Horrific- Aggressive option for slowing down target/enemy team when you engage as well as reducing their damage when upgraded.

Phantom Veil- Counters Odin ult. Not needed on fenrir but can be used to help teammates who do not have a jump escape the cage.

Build Item Shield of Thorns Shield of Thorns
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Horrific Emblem Horrific Emblem
Build Item Phantom Veil Phantom Veil

Fenrir's Skill Order

Unchained

1 X Y
Unchained
1 4 6 7 9

Seething Howl

2 A B
Seething Howl
3 15 16 17 18

Brutalize

3 B A
Brutalize
2 8 10 11 12

Ragnarok

4 Y X
Ragnarok
5 13 14 19 20
Unchained
1 4 6 7 9

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
3 15 16 17 18

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
2 8 10 11 12

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 75% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Ragnarok
5 13 14 19 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 90s

Fenrir Threats

Tap each threat level to view Fenrir’s threats

Max
0
Major
4
Even
0
Minor
0
Tiny
0

Chapter Title

Big pupper

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1
boogiebass (46) | January 22, 2019 10:23pm
Hey man. I'm liking the guide. Short and srraight to the point.
For the jungle build, consider Ancile before Mantle of Discord, depending on the situation. I'm also not too sure aboutthe tankrir jungle. Have you had success with it?

You also listed Armored Cloak instead of Hide of the Urchin for your situational items.

For relics, im not too sure about horrific emblem, thorns, and phantom. What do you think about blink rune?

Anyway, here's a +1
1
Kriega1 (143) | January 22, 2019 10:25pm
Horrific is great on Fenrir tank/support. Especially before season 6 nerf.

Also I would add blink as well since you have a jungle build.
1
boogiebass (46) | January 22, 2019 10:26pm
But horrific on jungle? He doesn't mention support in his guide. Only jg.
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1
boogiebass (46) | January 22, 2019 10:24pm
I would also max seething howl before RAGNAROK.
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League of Legends Build Guide Author Leylin
Big doge
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