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Casual Mordred Build

Multi-Roles Conquest
1 0 2,074
by Casual Don updated April 9, 2025

Smite God: Mordred

Build Guide Discussion 0 More Guides
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Mordred Build

Start

Build Item Bluestone Pendant Bluestone Pendant
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Sundering Arc Sundering Arc

Full Build

Build Item Bluestone Brooch Bluestone Brooch
Build Item Runeforged Hammer Runeforged Hammer
Build Item Mystical Mail Mystical Mail
Build Item Shield of the Phoenix Shield of the Phoenix
Build Item Glorious Pridwen Glorious Pridwen
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spirit Robe Spirit Robe

Situational Items

Build Item Talisman Of Purification Talisman Of Purification
Build Item Ruinous Ankh Ruinous Ankh
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Ancile Ancile

God Aspect De-Activated

Aspect of Rage

Basic attacks while Bloodrage is active no longer provide bonus Protections or Attack Speed but instead your non-ultimate and non-passive ability cooldowns are lowered. Additionally Shoulder Charge deals more damage if it has hit an enemy god recently.

Mordred's Skill Order

Cruel Strikes

1 X Y
Cruel Strikes
1 4 6 8 10

Bloodrage

2 A B
Bloodrage
3 15 16 18 19

Severing Slice

3 B A
Severing Slice
2 7 11 12 14

Heart Slash

4 Y X
Heart Slash
5 9 13 17 20
Cruel Strikes
1 4 6 8 10

Cruel Strikes

1 X
Strike twice with your swords.
  • First Slash, dealing Physical Damage to enemies in front of you.
  • Then Slam, dealing Physical Damage to enemies in a line and either dealing bonus damage or Healing, based on your Basic Attack Chain.
Slash Damage: 75 / 100 / 125 / 150 / 175
Slash Damage Scaling: 45% Strength
Slam Damage: 85 / 120 / 155 / 190 / 225
Slam Damage Scaling: 65% Strength
Bonus Damage: 45% Protections
Heal: 45% Protections
Minion Heal: 10 / 15 / 20 / 25 / 30
Slash Radius: 4m
Slash Angle: 90 degrees
Slam Range: 4m
Slam Radius: 0.75m
Cooldown: 14 / 13 / 12 / 11 / 10s
Cost: 45 / 50 / 55 / 60 / 65

Additional Notes:
  • Line attack deals Bonus damage on hit if Mourning is next in the basic attack chain.
  • Line attack Heals you on hit if Clarent is next in the basic attack chain.
  • Lower healing on hitting enemy minions.
Bloodrage
3 15 16 18 19

Bloodrage

2 A
Deal Physical Damage to enemies around you, then gain increased Attack Speed and Movement Speed.
  • While buffed, basic attack hits on enemies apply stacks, reducing their Protections and increasing your own as well as providing bonus Attack Speed.
  • Hitting an enemy god with the initial hit of this attack applies two stacks.
Damage: 70 / 115 / 160 / 205 / 250
Damage Scaling: 60% Strength + 40% Intelligence
Attack Speed: 30%
Attack Speed: 5% Per Stack
Movement Speed: 12 / 14 / 16 / 18 / 20%
Protections: 4 / 5 / 6 / 7 / 8
Buff Duration: 4 / 4.5 / 5 / 5.5 / 6s
Protection Reduced: -4 / -5 / -6 / -7 / -8
Debuff Duration: 4 / 4.5 / 5 / 5.5 / 6s
Radius: 3.2m
Cooldown: 14s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • Protection buff and debuff stacks up to 5 times.
  • Bonus Protections are refreshed but Bonus Attack Speed is lost when the Movement Speed buff ends.
Severing Slice
2 7 11 12 14

Severing Slice

3 B
Fire a projectile that deals Physical Damage and Slows enemies.
  • Direct hits with the center of the projectile cause targets to Bleed, taking Bonus Physical Damage as they move.
Damage: 55 / 85 / 115 / 145 / 175
Damage Scaling: 70% Intelligence
Bleed Damage: 25 / 30 / 35 / 40 / 45
Bleed Damage Scaling: 12.5% Strength
Minion Damage: 15 / 20 / 25 / 30 / 35
Minion Damage Scaling: 5% Strength
Slow: 30%
Debuff Duration: 2.5s
Bleed Damage Scaling: 12% Strength
Range: 9.6m
Radius: 0.6m
Inner Radius: 0.2m
Cooldown: 12s
Cost: 40 / 50 / 60 / 70 / 80

Additional Notes:
  • Enemy gods are damaged for every 1.25m they move.
  • Minions take damage over time instead due to movement.
Heart Slash
5 9 13 17 20

Heart Slash

4 Y
Deal Physical Damage to enemies in an area in front of you.

If you hit an enemy god, they are Rooted. You then Channel to siphon their lifeforce, gaining a Health Shield and Healing over time while dealing Physical Damage repeatedly to that enemy.

Damage: 100 / 155 / 210 / 265 / 320
Damage Scaling: 75% Strength
Damage Per Tick: 30 / 40 / 50 / 60 / 70
Damage Scaling Per Tick: 25% Intelligence
Heal: 10 / 20 / 30 / 40 / 50
Heal Scaling: 20% Intelligence
Shield Health: 160 / 200 / 240 / 280 / 320
Range: 6m
Radius: 1m
Cooldown: 20s
Cost: 40 Wrath

Additional Notes:
  • Ability repeatedly deals damage every 0.3s. over 1.5 seconds.

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League of Legends Build Guide Author Casual Don
Casual Mordred Build
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