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Cern Self Sustain

5 3 8,473
6.7
by Cerzith updated February 4, 2023

Smite God: Cernunnos

Build Guide Discussion 0 More Guides
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Build Summary

Build Item Leather Cowl Leather Cowl
Build Item Light Blade Light Blade
Build Item Purification Beads Purification Beads
Build Item Wing Shard Wing Shard

Build Item Hunter's Cowl Hunter's Cowl
Build Item Asi Asi
Build Item Griffonwing Earrings Griffonwing Earrings
Build Item Dominance Dominance
Build Item Malicious Deathbringer Malicious Deathbringer
Build Item Demon Blade Demon Blade
Build Item Purification Beads Purification Beads
Build Item Emblem of Trembling Terror Emblem of Trembling Terror

Cernunnos's Skill Order

Shifter of Seasons

1 X Y
Shifter of Seasons
1 4 6 7 10

Bramble Blast

2 A B
Bramble Blast
2 8 11 12 14

Horn Charge

3 B A
Horn Charge
3 15 16 18 19

The Wild Hunt

4 Y X
The Wild Hunt
5 9 13 17 20
Shifter of Seasons
1 4 6 7 10

Shifter of Seasons

1 X
Cernunnos imbues his glaive with the power of the 4 seasons. Activating this ability rotates him through 4 different bonuses to his basic attacks.

Spring Growth: Bonus Physical Lifesteal
Summer Heat: Bonus Damage
Autumn Decay: Debuff for 10s
Winter Chill: Slows for 1.4s

Ability Type: Buff
Spring Growth: 6 / 8.25 / 10.5 / 12.75 / 15% Physical Lifesteal
Summer Heat: 5 / 10 / 15 / 20 / 25 (+8% of your Physical Power)
Autumn Decay: 5 / 10 / 15 / 20 / 25 Reduced Physical Protections
Winter Chill: 9 / 10.5 / 12 / 13.5 / 15% Slow
Cost: None
Cooldown: 0s
Bramble Blast
2 8 11 12 14

Bramble Blast

2 A
Cernunnos fires a bramble forward in a line that roots and cripples a single enemy hit. Upon hitting an enemy, wall, or reaching max range it will explode dealing damage and spawning an area of brambles at the location. This area deals damage every .5s and persists for 5s.

Ability Type: Circle, Crowd Control, Damage
Damage: 65 / 100 / 135 / 170 / 205 (+75% of your Physical Power)
Root/Cripple Duration: 1s
Area Damage: 8 / 12 / 16 / 20 / 24 (+5% of your Physical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Horn Charge
3 15 16 18 19

Horn Charge

3 B
Cernunnos charges forward, damaging and crashing through all types of enemies.

Ability Type: Dash, Damage
Damage: 70 / 125 / 180 / 235 / 290 (+80% of your Physical Power)
Range: 55
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
The Wild Hunt
5 9 13 17 20

The Wild Hunt

4 Y
Cernunnos selects an area where The Wild Hunt will begin. After a 1s delay, enemies in the area will be damaged and Polymorphed into wild boars. Polymorphed targets are silenced, disarmed and slowed. Polymorph is not affected by diminishing returns.

Damage: 200 / 250 / 300 / 350 / 400 (+90% of your Physical Power)
Polymorph Duration: 1.5s
Slow: 20%
Radius: 25
Cost: 100
Cooldown: 90s

Extended Build

situational

Notes I recommend belt of berserk if you're not facing a CC heavy team, it will usually help finish squishier gods before they can dash away.

Notes

I recommend belt of berserk if you're not facing a CC heavy team, it will usually help finish squishier gods before they can dash away.

Build Item Belt of the Berserker Belt of the Berserker

Notes

This build is a bit of a slow start so you'll still need to be fairly careful, once you have Asi and Griffonwing Earrings you can usually sustain pretty well in 1 on 1 fights when combined with you're lifesteal stance. You'' need to play especially careful around gods with stuns and heavy CC as you're main survival tactic is pure lifesteal. By the end of the build you'll be hitting 500 damage crits on about half of your attacks and won't need to change into spring stance often instead focusing on Prot Debuff and slow.

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League of Legends Build Guide Author Cerzith
Cern Self Sustain
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