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You'll need med cloak for early game to set yourself up.
The crusher and runeforged hammer are not interchangeable. They both provide additional damage in his brambles that will help you out lifesteal late game to save you.
Bloodforge will help you stay in the fight later with a shield when you apply the kill on an enemy God. And both lifesteal items are amazing pairing with attack 1.
Deathbringer is interchangeable with maybe an ASI for penetration. But I haven't needed it.
Tap each threat level to view Cernunnos’s threats
Early game he can be a big problem but your dash will save you through most attacks
Array ( [god] => Array ( [god_id] => 26 [display_name] => Bacchus [url] => bacchus ) [scoreVal] => 3 [notes] => Early game he can be a big problem but your dash will save you through most attacks ) 1
Too much DPS to out heal
Array ( [god] => Array ( [god_id] => 97 [display_name] => Pele [url] => pele ) [scoreVal] => 2 [notes] => Too much DPS to out heal ) 1
If you get binded you're dead.
Array ( [god] => Array ( [god_id] => 6 [display_name] => Anubis [url] => anubis ) [scoreVal] => 1 [notes] => If you get binded you're dead. ) 1
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Cernunos is not a jungler. But even if you insist on playing him this way, the build is not optimal.
1) Chalice of healing is expensive. Your early game burst will suffer significantly due to that start.
2) Meditation is not a relic you want to get on a jungler.
3) speaking of relics, you mention anubis being a major threat yet there's no mention of purification beads.
4) No significant penetration in the build (the executioner)
5) one crit item is not reliable. Just get qins sais instead.
https://smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=ullr&p_filters_god=~&p_filters_pro=~&p_filters_opponent=~&p_filters_role=Jungle&p_filters_league=~&p_filters_sort=~