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This is the one build that I recommend the most, I feel as if you run out of mana more likely in early game but near the mid-game should you have to stop worrying about mana.
This variation I feel is a very hard hitter and will punish the enemy greatly when you cast your abilities, I will say that you should play more defensive during early game and vitalize your rabbit to fetch your next items for you.
While you are in mid game you will be able to wipe waves and generally control your lane with ease and creature a good amount of pressure on the enemy mid laner, you also will not have to worry about backing for heals mainly with the life steal and can create a generally good amount of heals back from just clearing waves.
Around this stage you will be able to deal high damage and creature great pressure against your foes, you should note to take damage pots in order to squeeze off more damage that will eventually 2-shot squishies and maybe even more :)
This build will be focused on heavily life-steal items and pent. You will be able to win majority of 1v1s against squishies and allow constant high health. I personally don't run this build often but it does allow for great offense at the very start of the game especially with your heal ability.
Around this point you may run into someone with pestilence but that should be no issue assuming you aren't over-extending. I will recommend trying to squeeze off squishies when they are alone to create a pressure but just play at your own pace :)
This variation allows you to play very aggressive during late game. Along with that, you are able to majorly handle 1v1's with ease depending on who you are fighting and their builds. Overall I feel as if this one will help you lead your pushes and keep your team alive. Try not to abandon them though :)
This variation will be focused on being able to squeeze off heavy amounts of damage and to make a quick get-away (if needed). You should play more on the defensive side at the beginning of the match as you are only limited to your abilities to ensure quick get-aways at the expense of your mana.
You will be set around this point with peeling damage and getting away. It is important to note that you should get your relic around the time you get rod in order to really notice a difference with your movement. I will also recommend to try and participate in as many other fights you can so you can get the gold for relic and rod asap.
You are now set to be an annoying rabbit! You will be able to drive into fights peel off damage and get away asap, you should prioritize stuns and attempt to drive away from those when you are being ganked!
This is an updated version of the build(s) that I made back in 2021, I will note that there are more builds I am planning on working on in later time. I hope that you will conquer your matches with my builds
I will be returning and am hoping to create more in depth builds for all roles: My next planned gods that I will be working on is Morgan Le Fay, Thanatos,
Thank you for previewing my build!
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