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It may seem too greedy starting like this, but I've tested and it's not a bad idea. You get the sustain from the pots and the power to clear the jungle from the tier 2 katana.
You go straight ahead for Hastened Katana. You might need more health and mana pots until it's finished and of course wards. Then you build this all the way up.
First three items are the core of your build, rest will depend on the enemy team, but the most usual build is this.
I'm gonna leave some variations for you to use whatever you like the most.
You can trade non-core items for these, but have in mind the balance. You always have to balance your build. In this case, Nemesis needs power, but she needs attack speed, movement speed and defence as well. She doesn't need tons of attack speed neither.
My final build, in case you want to go full basic attack focused with crits and all. You can trade one non-core item for Magi's Cloak if you need it as you see you're always under CC when you should be killing someone. GLHF.
This builds is intended to find and alternative to Assassin's Blessing, what I consider a really bad starter an item, looking for getting the sustain somewhere else and allow you to rush your item. This works specially well with late game gods and goddesses. I would avoid Assassin's Blessing with early game picks like Thanatos too although.
Speed buff and katanas make you fast enough to be needing boots and starter items so bad as the one mentioned. I would only buy boots on junglers if you really need the power spike. Boots are good and cheap after all, but it's better if you can have another full item instead.
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