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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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While I would be fine with the core of Thebes, BoV and Void, there's further argument of not defaulting to items like Emperor's Armor and Manticore's Spikes. Emp's is typically better early when you don't have all the prots to easily dive towers, and only in those situations where you're expecting to need to dive towers when you're winning lanes etc. It's less functional on defense usually, and definitely starts falling off later. Manticore is an okay item but outside of his ult, he only has his 1 to trigger the effect I believe, and that's only when you get the stun, which can be difficult to hit. I would argue there are multiple items that are better defaults for him.
So besides offering a set build, you can also propose a 2nd build, and also provide a list of items that are functional situationally...because one single build usually isn't always best.
There's an additional consideration that you might want to level your 1 before your 2. In a support role I can definitely see the 2 being more potentially functional, but the 1 is much better for minion clear in the jungle/solo lane, and can't get interrupted and shut down prematurely like the 2 can.