Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Thoth guides

Do you want to one shot with Thoth ult although you have 50% cdr?

2 3 6,855
5.4
by SmitePlayersAreBadAtBuild updated December 1, 2023

Smite God: Thoth

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Notes When starting on Thoth your clear will be very good with Conduit gem, your ideal situation is getting to lvl 5 ulting the wave and having at least 1850gold in pocket to go buy Book of thoth.

Notes

When starting on Thoth your clear will be very good with Conduit gem, your ideal situation is getting to lvl 5 ulting the wave and having at least 1850gold in pocket to go buy Book of thoth.

Build Item Conduit Gem Conduit Gem
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
Build Item Purification Beads Purification Beads

Notes Thoth has 1 tool to escape and having it on an even lower cooldown is your goal, sphinx is that little thing that will push it over the edge and actually make you a safe character. You never need more than 1 flat pen item, because aura items will make everyone tanky so ever point of percentage pen will be as/more valuable to you as flat pen towards the targets. There is 1 simple reason you don't cap percentage pen in your build, and that is your passive, It gives you 15 flat pen and 5% pen. With your build of 30% pen and your passive of 5%, all you need to cap it is putting a buff you pick up on pen, the only reason you would not put it on pen is when you don't have 500gold for potion of power, which caps your cooldown reduction. With this build you can say goodbye to any squishy standing in your way by using 3 abilities, and ulting them with max charge, your ult can literally oneshot any hunter or mage who have wondered into your line of sight. Your relics will be beads and Aegis for most comps, but if the enemies do not have a high burst character (most likely they will) you can get blink or maybe even bracer or belt of frenzy second relic.

Notes

Thoth has 1 tool to escape and having it on an even lower cooldown is your goal, sphinx is that little thing that will push it over the edge and actually make you a safe character. You never need more than 1 flat pen item, because aura items will make everyone tanky so ever point of percentage pen will be as/more valuable to you as flat pen towards the targets. There is 1 simple reason you don't cap percentage pen in your build, and that is your passive, It gives you 15 flat pen and 5% pen. With your build of 30% pen and your passive of 5%, all you need to cap it is putting a buff you pick up on pen, the only reason you would not put it on pen is when you don't have 500gold for potion of power, which caps your cooldown reduction. With this build you can say goodbye to any squishy standing in your way by using 3 abilities, and ulting them with max charge, your ult can literally oneshot any hunter or mage who have wondered into your line of sight. Your relics will be beads and Aegis for most comps, but if the enemies do not have a high burst character (most likely they will) you can get blink or maybe even bracer or belt of frenzy second relic.

Build Item Gem of Focus Gem of Focus
Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Staff of Myrddin Staff of Myrddin
Build Item Charon's Coin Charon's Coin
Build Item Sphinx's Baubles Sphinx's Baubles
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Judgement Aegis of Judgement
Build Item Belt of the Berserker Belt of the Berserker
Build Item Bracer of Brilliance Bracer of Brilliance

Thoth's Skill Order Notes Your 2 gets reduced cooldown when you level it up, so it is very important to get it second after your 1

Notes

Your 2 gets reduced cooldown when you level it up, so it is very important to get it second after your 1

Hieroglyphic Assault

1 X Y
Hieroglyphic Assault
1 4 6 7 11

Evade and Punish

2 A B
Evade and Punish
2 8 10 12 13

Glyph of Pain

3 B A
Glyph of Pain
3 15 16 18 19

Final Judgement

4 Y X
Final Judgement
5 9 14 17 20
Hieroglyphic Assault
1 4 6 7 11

Hieroglyphic Assault

1 X
Thoth conjures three Hieroglyphs around him, ignoring the Basic Attack Movement penalty. His next 3 Basic Attacks pass through Enemies and apply Ability Damage instead. Additionally, these Basic Attacks deal an additional 25% damage to jungle minions. If these attacks pass through the Glyph of Pain, their range is increased by 30. Hitting an enemy with this ability increases the damage they take from each subsequent shot by 10% and reduces the cooldown by 0.5s (this can only occur once per shot).

Ability Type: Line, Damage
Damage Per Shot: 50 / 70 / 90 / 110 / 130 (+25% of your Magical Power)
Glyphs Spawned: 3
Range: 55/85
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Evade and Punish
2 8 10 12 13

Evade and Punish

2 A
Thoth dashes in the direction he is currently traveling. After dashing, for 5s Thoth's next basic attack is enhanced.

This projectile roots the first Enemy god hit while slowing all other enemies, and also deals Ability Damage.

If either the Dash or Attack passes through the Glyph of Pain, their respective range is increased by 30.

Ability Type: Dash, Root, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Magical Power)
Root and Slow Duration: 1.5s
Slow: 30%
Dash Range: 45
Attack Range: 55/75
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Glyph of Pain
3 15 16 18 19

Glyph of Pain

3 B
From his book, Thoth conjures forth a Hieroglyph in front of him. Thoth's ability projectile passing through the glyph receive increased damage, and a range increase of 30. This damage does not trigger item effects.

Thoth and allies' Basic Attack projectiles also receive a lesser damage bonus, but no range increase.

Ability Type: Area, Buff, Damage
Ability Bonus Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Basic Attack Damage: 30 / 35 / 40 / 45 / 50 (+5% of your Magical Power)
Range: 55
Cost: 25 / 30 / 35 / 40 / 45
Cooldown: 5s
Final Judgement
5 9 14 17 20

Final Judgement

4 Y
Thoth begins summoning pages from his book, up to a maximum of four. When all four have been summoned, he sends them forward damaging all Enemies in their path.

Thoth may activate this ability again to fire the ability early, doing a reduced amount of damage based on the number of glyphs currently summoned. Alternately he may cancel this ability at a cost of 30 Mana.

Ability Type: Line, Damage
Damage: 420 / 480 / 540 / 600 / 660 (+120% of your Magical Power)
Range: 100/130
Cost: 100
Cooldown: 90s

Thoth Threats

Tap each threat level to view Thoth’s threats

Max
1
Major
3
Even
1
Minor
0
Tiny
0

Thoth Synergies

Tap each synergy level to view Thoth’s synergies

Ideal
1
Strong
1
OK
0
Low
0
None
0

Extended Build

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
King Kusch | December 13, 2023 8:23pm
Valid. I'll definitely be trying out Thoth.
0
Kriega1 (143) | December 1, 2023 4:42am
Ironic username considering that you build bauble, go pendant after thoth instead of just going deso or skipping thoth so you can get pendant first if you really wanted it. And there is a lack of potential Reaver and Divine.
3
SmitePlayersAreBadAtBuild | December 1, 2023 7:20am
There is NO reason to go more than 1 flat pen item on Thoth or any other mage, everyone will be tanky enough on the enemy team for % pen to be more useful. While Divine is usefull, the power you get from Thoth is even more useful than the antiheal on Divine
1
Kriega1 (143) | December 1, 2023 4:20pm
Thoth flat pen + flat pen + Thoth's passive is not overcapping on flat pen.

Focus > Thoth > Deso > Myrddin > Shard/Coin/Typhon's > Reaver (or Rod) is just a objectively better build path

If Divine is needed, Focus > Pendant > Divine > Myrddin > Coin > Reaver (or Rod)

The only thing in the past CDR wise that could help Thoth's self peel a lot was the old Myrddin passive that let you activate an ability twice after ulting so he could immediately double dash, though it was slightly awkward to get a double long dash using his glyph wall this way unless you had it setup beforehand. Bauble is not providing that.

Comment has been deleted

Load more comments (2 more replies) →
Loading Comments...
Load More Comments
League of Legends Build Guide Author SmitePlayersAreBadAtBuild
Do you want to one shot with Thoth ult although you have 50% cdr?
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved