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Don't fear them, friends

2 0 5,062
by PukKo updated January 16, 2023

Smite God: Ganesha

Build Guide Discussion 0 More Guides
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Ganesha Build

Main build

Notes I like having 40% CDR on Ganesha, high protection stats, really depends on the matchup.

Notes

I like having 40% CDR on Ganesha, high protection stats, really depends on the matchup.

Build Item Benevolence Benevolence
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
4
Build Item Hand of the Gods Hand of the Gods
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Spirit Robe Spirit Robe
Build Item Sovereignty Sovereignty
Build Item Pridwen Pridwen
Build Item Relic Dagger Relic Dagger
Build Item Compassion Compassion

Counter Building

Notes Spectral Armor- Crits
Mail of Renewal- Executes
Divine Ruin- Offencive antiheal
Contagion(Pestelence)- Physical(Magical) antiheals
Witchblade & Midgardian Mail- Auto Attacks
Winged Blade- Hard CC

Notes

Spectral Armor- Crits
Mail of Renewal- Executes
Divine Ruin- Offencive antiheal
Contagion(Pestelence)- Physical(Magical) antiheals
Witchblade & Midgardian Mail- Auto Attacks
Winged Blade- Hard CC

Build Item Spectral Armor Spectral Armor
Build Item Mail of Renewal Mail of Renewal
Build Item Divine Ruin Divine Ruin
Build Item Contagion Contagion
Build Item Pestilence Pestilence
Build Item Witchblade Witchblade
Build Item Midgardian Mail Midgardian Mail
Build Item Winged Blade Winged Blade

Relics

Notes Fortifying Shell- Take it always except if they have someone with wall, block (ex. Yemoja, Ymir, Odin) you take Phantom Shell.
Entangling Wings- CC root
Blighted Ankh- good antiheal relic, stealing heal from the enemy healers (ex. Hel, Terra, Yemoja).
Corrupted Blink Rune- bonus CC to gods looking to engage, overall don't upgrade till the end imo.
Emblem of Increasing Peril- Good for diving, recommended to upgrade it after finishing T3.
Chaotic Beads- only if they have a lot of CC.

Notes

Fortifying Shell- Take it always except if they have someone with wall, block (ex. Yemoja, Ymir, Odin) you take Phantom Shell.
Entangling Wings- CC root
Blighted Ankh- good antiheal relic, stealing heal from the enemy healers (ex. Hel, Terra, Yemoja).
Corrupted Blink Rune- bonus CC to gods looking to engage, overall don't upgrade till the end imo.
Emblem of Increasing Peril- Good for diving, recommended to upgrade it after finishing T3.
Chaotic Beads- only if they have a lot of CC.

Build Item Fortifying Shell Fortifying Shell
Build Item Phantom Shell Phantom Shell
Build Item Entangling Wings Entangling Wings
Build Item Corrupted Blink Rune Corrupted Blink Rune
Build Item Emblem of Increasing Peril Emblem of Increasing Peril
Build Item Chaotic Beads Chaotic Beads
Build Item Blighted Ankh Blighted Ankh

Ganesha's Skill Order

Turn of Fate

1 X Y
Turn of Fate
1 4 6 7 10

Ohm

2 A B
Ohm
3 8 11 12 14

Remove Obstacles

3 B A
Remove Obstacles
2 15 16 18 19

Dharmic Pillars

4 Y X
Dharmic Pillars
5 9 13 17 20
Turn of Fate
1 4 6 7 10

Turn of Fate

1 X
Ganesha curses his Enemies with his considerable willpower, damaging them. For each Enemy he hits (up to a maximum of 4), all Allied Gods within 55 units of Ganesha gain bonus Damage.

Minions give 1 stack, enemy Gods give 2 stacks.

Ability Type: Line
Damage: 90 / 150 / 210 / 270 / 330 (+55% of your Magical Power)
Bonus Damage Per Stack: 3%
Duration: 4s
Range: 55
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Ohm
3 8 11 12 14

Ohm

2 A
Ganesha begins chanting and rises into the lotus position, where he is slowed slightly but may travel freely in all directions. While chanting, he silences Enemy gods in a cone in front of him, increasing Physical and Magical Protections for all nearby Allied Gods. He gains an additional 50% of the Protections he provides, and he is knockback immune while channeling this ability.

Ability Type: Cone, Silence
Duration: 1.8s
Protections: 20 / 30 / 40 / 50 / 60
Radius: 35
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14 / 13 / 12 / 11 / 10s
Remove Obstacles
2 15 16 18 19

Remove Obstacles

3 B
Ganesha charges forward, hooking an enemy with his goad, holding them in place and damaging the enemy before knocking them up. While dashing, Ganesha passes through player-made deployables.

Ability Type: Dash
Damage: 90 / 135 / 180 / 225 / 270 (+45% of your Magical Power)
Cost: 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Dharmic Pillars
5 9 13 17 20

Dharmic Pillars

4 Y
Ganesha summons the Four Great Pillars of Righteousness to imprison his Enemies. Between each pair of pillars a magical field is created, and Enemies who pass through the field take Damage, are Slowed, and have their Protections reduced for 3s.

The first tick of this damage does an additional 60%, and Enemy Minions and Jungle Monsters take 40% of this Damage.

Ability Type: Ground Target
Damage Per Hit: 90 / 130 / 170 / 210 / 250 (+40% of your Magical Power)
Slow: 30%
Protection Reduction: 10 / 20 / 30 / 40 / 50
Debuff Duration: 3s
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 75s

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League of Legends Build Guide Author PukKo
Don't fear them, friends
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