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If you are a newer player start with this build so you can have some extra healing potions. Blink or beads based on your preference.
Check the other item options if to fit your situation. Maybe take rage over shifters for full crit but you'll be a bit frail.
If you are a more experienced player go with this start because you probably don't need potions. Blink or beads based on your preference.
This is the near complete build before selling boots and upgrading starter.
If you are dying a lot try switching out an item for one of these.
I prefer this one.
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Take a look at the bottom where his statistics are. In the "progression" box, it says:
".75/.75/.75/1.1/.9x dmg & swing; 4th: AOE dmg"
This progression says both damage and swing. You always work off a general damage value...it's a combined "damage" of base damage and items that provide power...see also in his statistics his base damage is 39 (+2) + 100% of physical power. Will give you an example.
Let's say you're level 5, and that the only item you have is
Then progression is considered. Many gods (example all hunters except
So...that damage would be (69 * 0.75) / (69 * 0.75) / (69 * 0.75) / (69 * 1.1) / (69 * 0.9), or in other words 51.75 / 51.75 / 51.75 / 75.9 / 62.1. Note also that 0.75 is damage and attack speed, so the first 3 hits come quicker, the 4th hit is a bit slower (but deals AOE damage), and the 5th hit comes just a bit quicker.
Then you add crits into the mix. Crits are multipliers. If we're not considering the additional multiplier in the passive of
Where quick attack strings work is with
Anyway, hope this helps some understanding of these mechanics.