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Fenrir, The Unbound

0 0 24,316
by AdrianRepetto updated August 18, 2013

Smite God: Fenrir

Build Guide Discussion 0 More Guides
Choose a Build: Assasin
Assasin Physical Penetration Physical Lifesteal Jungle
Tap Mouse over an item or ability icon for detailed info

Fenrir Build

Items

Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Voidblade Voidblade
Build Item Soul Eater Soul Eater
Build Item Titan's Bane Titan's Bane

Actives

Build Item Shielded Teleport Shielded Teleport
Build Item Cloak of Meditation Cloak of Meditation

Consumables

Build Item Healing Potion Healing Potion
Build Item Teleport to Towers Teleport to Towers

Fenrir's Skill Order

Unchained

1 X Y
Unchained
4 15 16 18 19

Seething Howl

2 A B
Seething Howl
2 8 11 12 14

Brutalize

3 B A
Brutalize
1 3 6 7 10

Ragnarok

4 Y X
Ragnarok
5 9 13 17 20
Unchained
4 15 16 18 19

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
2 8 11 12 14

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
1 3 6 7 10

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 75% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Ragnarok
5 9 13 17 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 90s

Introduction

Hello this is my build for Fenrir. I hope you enjoy adn take advantage of my builds.
With the first build i once gone 25/2 so i recommend that one!
Now go and check out my other builds.Tyr, The Lawgiver and Chronos, Keeper of Time

I hope you like the puns.

I would love if you commented your thoughts and give this build a vote up.

Build 1: Assasin

This build is mixed with alot of stuff. We got Physical Power, Physical Penetration and Physical Lifesteal. The Voidblade is also giving us some Physical Protection. The Executioner and Brawler's Beat Stick is a very good combo because both of them take advantage of your basic attack and they do it in a very good way!
I belive this is the best build for Fenrir because mostly all of my games with it have been good.

"If you belive that the enemies are scared of wolfs, then frighten your opponents with Fenrir"

Build 2: Physical Penetration

A tank is nothing for this build, it can destroy tanks much easier then everyone else.
-Now let me tell you why.
The "Executioner" is the item that will help you the most. By hitting enemies with your basic attacks you will reduce the target's Physical Protection. Executioner is not the only item that takes advantage of basic attacks, Brawler's Beat Stick and Rage does it too. They make the enemies Health Regeneration reduce by 25% and makes your Critical Strike Chance go up. Now that Executioner has taken the job of reducing their Physical Protection, Titan's Bane, Warrior Tabi and Jotunn's Wrath penetrate their defence with Physical Protection. Still the Executioner is the most important item, the rest are there to help it.

"So if there is a tank standing in your way, then execute him with this build"

Build 3: Physical Lifesteal

I dont recommend this build but it is pretty good actually. This build has all the four Physical Lifesteal items you can get, a Warrior Tabi and the Executioner, Those two to help you against enemy gods. The build is best in the jungle but because of all lifesteal you are able too keep your self alive much longer. This build wouldn't be so great if the items didn't have there passives. Soul Eater helps your allies with a boost of Physical Power and Lifesteal, Brawler's Beat Stick makes your enemies bleed and make their Health Regenration reduce for a little bit, Devourer's Gloves gives you a stack each time you kill a minion, this stack gives you Physical Power and Physical Lifesteal, Eye of Retilation makes you stronger when you life is low giving you one additional Physical Power for every 2% of you missing life

"Fenrir might not be a vampire, but he will sure suck your blood"

Build 4: Jungle

Fenrir is also a very good jungler and that is why i have created a build for him there too. I took Bumba's Mask early game so it will be easier for you too jungle also Midas Boots gives you more money, Movement Speed, health and mana. So helpfull for the jungle. Soul Eater and Brawler's Beat Stick gives you Physical Lifesteal so that you can stay alive alot longer when you are farming in the jungle. The Executioner and Deathbringer will give you Physical Power. They are also spiced up with some higher Critical Strike Chance and Attack Speed. Executioner's passive is so good for Fenrir.

"You should look out for wolfs in the jungle, when least expected he will be jump on you from behind"

Skills

Unbound Runes (Passive)

Fenrir gains efficiency as he attacks. Every hit from a basic attack activates 1 rune, up to a max of 5. Each of Fenrir's abilities gain an additional benefit when used at maximum runes and the runes are consumed. Enemy gods that die nearby Fenrir will fully activate all of his runes.

Unchained (Skill Key 1)

Fenrir leaps forward, dealing damage to all enemies when he lands. At full runes, the leap stuns the enemies hit. If the leap hits a god, the cooldown is halved.
Damage: 95/155/215/275/335
Stun: 1s.
Cost: 65/70/75/80/85
Cooldown: 15 seconds.

Seething Howl (Skill Key 2)

Fenrir rears back and howls, inspiring himself with a physical power and lifesteal buff. At full runes, the buff is doubled.
Physical Power: 10/20/30/40/50
Physical Lifesteal: 5/10/15/20/25%
Buff Duration: 6s.
Cost: 60/65/70/75/80
Cooldown: 13 seconds.

Brutalize (Skill Key 3)

Fenrir pounces to his ground target location. If there was an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike. At full runes, each strike deals 75% damage to nearby enemies.
Damage: 10/20/30/40/50
Cost: 70/75/80/85/90
Cooldown: 14 seconds.

Ragnarok (Skill Key 4 - Ultimate)

Upon activation, Fenrir grows massive in size, becoming immune to crowd control while moving faster. Fenrir bites enemy gods, dealing physical damage and carrying them away. At full runes, his protections double.
Damage: 150/225/300/375/450
Movement Speed: 50%
Carry Duration: 2s.
Cost: 100
Cooldown: 90 seconds.

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