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Flower Power!

18 2 29,396
9.4
by Blade Waters updated October 22, 2022

Smite God: Sylvanus

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

build order

Notes Speaking of flower power let's start with some quick tips,

1. "At the start of the match you'll have enough time to plant flowers in solo lane, mid lane, and still have enough time to get to green camp. The flowers will provide a fallback point to help regen mana in the early game and ensure more sustain for your team. plus they smell nice!"

2. "Wisps are great they heal friends and hurt foes but they also add protections to you and your allies. If you build lotus crown, heartward amulet, and sovereignty that's an extra 65-magic and 55-physical protections plus healing in team fights!"

3. "Nature's Grasp is useful for many things like yanking people out of their towers, into your towers, or getting extra stun time on an enemy but did you know that it works through walls and player structures? Next time Ymir is running and pops a wall give him a pat on the back!"

After you clear green camp use hands of the gods on purple for a quick entry into lane ensuring at best you get first wave, or at worst you get there the same time as the enemy.

shield of regrowth and pythagorems piece are typically my last two items but use your best judgement based off of the enemy team, If they have strong healers use divine ruin to cut their healing in half in team fights, your team getting creamed in team fights? evolve breastplate into breastplate of valor and pick up heartward amulet and sovereignty, you being picked out in team fights? evolve breastplate into breastplate of determination grab spectral armor and oni hunters garb.

I've left the second relic up to you as well because no one right answer exists use your fav.

Notes

Speaking of flower power let's start with some quick tips,

1. "At the start of the match you'll have enough time to plant flowers in solo lane, mid lane, and still have enough time to get to green camp. The flowers will provide a fallback point to help regen mana in the early game and ensure more sustain for your team. plus they smell nice!"

2. "Wisps are great they heal friends and hurt foes but they also add protections to you and your allies. If you build lotus crown, heartward amulet, and sovereignty that's an extra 65-magic and 55-physical protections plus healing in team fights!"

3. "Nature's Grasp is useful for many things like yanking people out of their towers, into your towers, or getting extra stun time on an enemy but did you know that it works through walls and player structures? Next time Ymir is running and pops a wall give him a pat on the back!"

After you clear green camp use hands of the gods on purple for a quick entry into lane ensuring at best you get first wave, or at worst you get there the same time as the enemy.

shield of regrowth and pythagorems piece are typically my last two items but use your best judgement based off of the enemy team, If they have strong healers use divine ruin to cut their healing in half in team fights, your team getting creamed in team fights? evolve breastplate into breastplate of valor and pick up heartward amulet and sovereignty, you being picked out in team fights? evolve breastplate into breastplate of determination grab spectral armor and oni hunters garb.

I've left the second relic up to you as well because no one right answer exists use your fav.

Build Item Manikin Scepter Manikin Scepter
Build Item Hand of the Gods Hand of the Gods
Build Item Breastplate of Valor Breastplate of Valor
Build Item Lotus Sickle Lotus Sickle
Build Item Rod of Asclepius Rod of Asclepius
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Cloak of Meditation Cloak of Meditation

Sylvanus's Skill Order

Verdant Growth

1 X Y
Verdant Growth
1

Wisps

2 A B
Wisps
2 4 5

Nature's Grasp

3 B A
Nature's Grasp
3

Wrath of Terra

4 Y X
Wrath of Terra
6
Verdant Growth
1

Verdant Growth

1 X
Sylvanus throws a seed to a target location. If it hits an enemy they will take damage, lose Protections, and become Rooted. If the seed lands on the ground, after 5s it will grow into a flower providing MP5 to nearby allies. The pod can be destroyed by Basic Attacks (maximum 3 pods), exploding and releasing poisonous spores that reduce Protections of nearby enemies.

Ability Type: Circle, Root, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your Magical Power)
MP5 Increase: 20
Protections Reduced: 5 / 10 / 15 / 20 / 25 (+5%) for 5s
Root Duration: 1.5s
Range/Radius: 45/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Wisps
2 4 5

Wisps

2 A
Sylvanus releases wisps that seek out nearby allies and enemies. Allied gods are Protected and all allies are Healed while enemies take damage over time.

The initial wisp heals allied gods and damages enemy gods for twice the normal amount. This ability does not create seed pods when hitting minions.

Ability Type: Target, Heal, Damage
Damage: 14 / 20 / 26 / 32 / 38 (+10% of your Magical Power) every 1s for 5s
Heal: 10 / 14 / 18 / 22 / 26 every 1s for 5s
Protections Gained: 10 / 15 / 20 / 25 / 30 for 5s
Minion Effectiveness: 35% Healing and Damage
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Nature's Grasp
3

Nature's Grasp

3 B
Sylvanus's treant launches his rooty hand out in front of him. The hand stops at the first enemy god hit, stunning them and pulling them back towards Sylvanus.

Ability Type: Line, Grab
Stun Duration: 1s
Range: 60
Cost: 70 / 65 / 60 / 55 / 50
Cooldown: 14 / 13 / 12 / 11 / 10s
Wrath of Terra
6

Wrath of Terra

4 Y
Sylvanus's treant slams his large trunks into the ground causing large thorny roots to break out of the ground around him. Enemies hit are knocked up and poisoned.

Ability Type: Circle, Knockup, Damage
Damage: 60 / 75 / 90 / 105 / 120 (+25% of your Magical Power) every 1s for 5s
Radius: 35
Cost: 100
Cooldown: 90s

Sylvanus Threats

Tap each threat level to view Sylvanus’s threats

Max
0
Major
1
Even
0
Minor
0
Tiny
0

Sylvanus Synergies

Tap each synergy level to view Sylvanus’s synergies

Ideal
3
Strong
0
OK
0
Low
0
None
0

Extended Build

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Collapse All Comments

1
Lyreries | November 22, 2022 5:49pm
Hey i have a question what is the best ability order in your opinion im trying to find my main and i really like flowers so this character might work for me
1
Branmuffin17 (401) | November 22, 2022 7:08pm
I assume you're playing him as support in Conquest, or a general tanky support type character in any other mode.

Typically in Conquest, you'll level his 1 at level 1, and you can sort of help out teammates by dropping 1 under towers to help with mana regen before going to lane. From there it actually opens up a bit. Here are the two main options:
  • Level 1-5 skill order: 1-3-2-1-4. Try this one when you are able to hit level 2 earlier than the enemy duo, and you have some early damage potential...can try for an early kill by using the 1-3 combo (especially on a god without mobility) or at least force the enemy to back way off so you can maintain early pressure, get jungle camps, etc.

  • Level 1-5 skill order: 1-2-3-1-4. This is a more defensive order, getting that bit of healing and protections earlier.
And typically, you'll prioritize the skills in the following order: 1-2-3-4 or 1-2-4-3. The 1 is prioritized for the aggressiveness...reduced CD, increased damage, and enemy protection reduction. The 2 is then prioritized for the increased team prots, situational damage, and healing. The 3 is leveled only for reduced CD, so typically I'd say level the ult where possible before the 3, unless you're really good at nailing the 3 and you find you're getting a chance to do it often.
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League of Legends Build Guide Author Blade Waters
Flower Power!
Table of Contents

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