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Additions
+ Changelog
+ More Detailed Descriptions
+ Gem of Binding
+ Fist of the Gods
+ Combat Blink
+ Rod of Tahuti
+ Skills Description
Removals
- Meditation
- Mythology
- Rod of Asclepius
- Gem of Isolation
I like to grab Tier Two of Fatalis because when Freya is using her Pulse you don't get enough shots off in time to do any major damage, to minions or the enemy god(s). It also increases movement speed so in those crucial moments where the enemy is running away, that extra 10% movement will bring those few strides closer enabling you to get that final blow and push the their tower or gank another lane.Mid GameAfter I have bought my first two items, I buy Polynomicon for it's passive on Tier Three which makes your next basic attack do +100% damage. Combining Polynomicon with Irradiate, Pulse, Banish or Valkyrie's Discretion will make you do 85 (with no enhancements) instead of the 42.5] you would be doing at level 5. Late GameThe second last item I buy is Gem of Isolation, due to it's ability to hinder enemy movement speed, making killing them that much easier with the now very high damage Freya. It is also a good choice as it increases your mana and health by +250 and your magical power by +70. Gem of Binding and Gem of Isolation are very similar and it was a tough choice choosing one or the other, but after doing some research I found out that it doesn't really matter which one you chose because even though you are using Freya's abilities, you are still hitting them with "Basic" attacks so Gem of Isolation seemed like the better choice because it applies to her ult as well. CunsumablesI don't buy a health potion at the start simply because if you a being careful and only attacking minions to try and level up quickly, you shouldn't lose too much health. ActivesI swapped out meditation for Combat Blink because using Combat Blink makes it easier to get out of those sticky situations like escaping an ult that doesn't cancel ability use or retreating while low health etc... |
The next item I buy is Tier One Shoes because of the 6% movement speed it gives you and with the next two tiers they only get progressively better ending on Shoes of Focus which gives you cooldown reduction.Mid GameI use Demonic Grip for it's 25% attack speed bonus and +60 magical power on Tier Three. This lets Freya do even more damage to her opponent(s) ending their lives even qsuicker and helping you and your team, push that lane. Having Demonic Grip combined with Fatalis just boosts the attack speed unbelievably, so if you're using Pulse it lets you shoot 7 or 8 times instead of the base stat of 4. Late GameFor my final item I take Rod of Tahuti because Freya being a magical attack heavy player, gives her an extra +125 Magical Power not including Rod of Tahuti's passive. This item just puts the cherry on top for fraya making her incredibly strong however you play her. ConsumablesI buy a single mana potion at the start of the game because "just incase" I need it after my mana buff runs out and I haven't had enough time to slay the enemy and head back to spawn. ActivesI found Hand of the Gods a useful passive as Freya has some wave clearing issues, especially in the early levels and it can be upgraded to Fist of the Gods to stun enemies which in the end, benefits you in killing them. I tend to buy Hand of the Gods early in the game, usually between Fatalis and Shoes of Focus and end up with Tier Three late into the game, usually when pushing Phoenixes. |
Irradiate is Freya's First skill. Using this skill gives Freya a buff that makes her basic attacks do additional magical damage. It has a base cooldown of 11 seconds and costs 60 mana to cast, with an additional 5 per skill point put into it, finishing with a final ccasting cost of 80 mana.
Pros
|
+ High Single Target Damage + Great Tower Diver Due To Valkyrie's Discretion + Great Ganker + Extremely Agile |
Cons
|
- Squishy - Banish Can Do More Harm Than Good - Low Defense - Does Not Work Well With Certain Gods |
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Obsidian Shard for example is pretty op with freya.
My suggestion? Change Rod of Asclepius into Rod of Tahuti. More damage, more profit.
And another thing, I'm really confused about Hand of the Gods. It might be good, due to the lack of wave clearing of Freya, and also to secure the Harpies.
Oh, and Meditation. You can solve the problem of Meditation with good mana management and Blue Buffs. Get rid of Meditation, pls.
Aside, I see no problem with the build. BB coding looks good, too. But I think you need more information, more in-depth explanations.
Edit: You could also move away the lore part... Pretty useless for the guide, no offense.