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Getting Buzzed Alone (Solo)

0 2 11,193
by ResolutionBlaze updated July 26, 2020

Smite God: Ah Muzen Cab

Build Guide Discussion 0 More Guides
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Ah Muzen Cab Build

Starting Build

Notes Warrior's Blessing and Morningstar to get Transcendence. Get Multi Potions instead of Mana to help with sustain until you start upgrading your hives. MAKE SURE YOU GET THE MANA BUFF! Ah Muzen Cab can soak up the mana you use and multi potions won't help you as much. Lacking mana will really hurt you if you can't manage it well. If you feel confident you can get Mana Pots as an alternative to Multi Potions and sacrifice some of your early sustain. Once you get your hives to at least lvl 3 you can drop Multi Potions for Mana Potions.

Notes

Warrior's Blessing and Morningstar to get Transcendence. Get Multi Potions instead of Mana to help with sustain until you start upgrading your hives. MAKE SURE YOU GET THE MANA BUFF! Ah Muzen Cab can soak up the mana you use and multi potions won't help you as much. Lacking mana will really hurt you if you can't manage it well. If you feel confident you can get Mana Pots as an alternative to Multi Potions and sacrifice some of your early sustain. Once you get your hives to at least lvl 3 you can drop Multi Potions for Mana Potions.

Build Item Warrior's Blessing Warrior's Blessing
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2
Build Item Teleport Fragment Teleport Fragment

Early Build

Notes In this case, you can either rush to Transcendence or get your boots and get Transcendence after. Transcendence is important to keep your autos hitting hard as you're building more and more ability-based items. Choose either Warriors Boots or Ninja Tabi; Warriors is a valid choice, and with Transcendence you get even more bang for your buck with the extra mana.

Notes

In this case, you can either rush to Transcendence or get your boots and get Transcendence after. Transcendence is important to keep your autos hitting hard as you're building more and more ability-based items. Choose either Warriors Boots or Ninja Tabi; Warriors is a valid choice, and with Transcendence you get even more bang for your buck with the extra mana.

Build Item Warrior's Blessing Warrior's Blessing
Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Ninja Tabi Ninja Tabi

Mid Build

Notes By now your basic attacks should be hitting hard enough that you'll be able to get a god to at least 50% health pretty quickly, through chip damage with your honey + bees or with your Swarm. This will quickly force them back and keep you ahead. You can build Glad first if you need the protections earlier.

Notes

By now your basic attacks should be hitting hard enough that you'll be able to get a god to at least 50% health pretty quickly, through chip damage with your honey + bees or with your Swarm. This will quickly force them back and keep you ahead. You can build Glad first if you need the protections earlier.

Build Item Warrior's Blessing Warrior's Blessing
Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Ninja Tabi Ninja Tabi
Build Item The Crusher The Crusher
Build Item Gladiator's Shield Gladiator's Shield

Late Build

Notes Heartseeker. Self explanatory.

Sell Warrior's Blessing for new item. Jotunn's Wrath is a decent choice but many things can go here. By this point the build should be doing its job, so you can choose among a variety of things; Void Shield if you need protections, Berserker if you want more attack speed and protections, Cloaks if you're facing magic solo laners, or Brawlers if you need anti-heal (though build that before Crusher if your solo laner has high sustain). Build the next two slots based on enemy composition.

Notes

Heartseeker. Self explanatory.

Sell Warrior's Blessing for new item. Jotunn's Wrath is a decent choice but many things can go here. By this point the build should be doing its job, so you can choose among a variety of things; Void Shield if you need protections, Berserker if you want more attack speed and protections, Cloaks if you're facing magic solo laners, or Brawlers if you need anti-heal (though build that before Crusher if your solo laner has high sustain). Build the next two slots based on enemy composition.

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Ninja Tabi Ninja Tabi
Build Item The Crusher The Crusher
Build Item Gladiator's Shield Gladiator's Shield
Build Item Heartseeker Heartseeker

Final Build

Notes The final build can look like many different things. As said earlier, build the last two slots according to enemy composition after you get the ability-based attacks up and running.

Notes

The final build can look like many different things. As said earlier, build the last two slots according to enemy composition after you get the ability-based attacks up and running.

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Transcendence Transcendence
Build Item Void Shield Void Shield
Build Item The Crusher The Crusher
Build Item Gladiator's Shield Gladiator's Shield
Build Item Heartseeker Heartseeker

Alternative Items

Build Item Rage Rage
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Berserker's Shield Berserker's Shield
Build Item Titan's Bane Titan's Bane
Build Item Shifter's Shield Shifter's Shield
Build Item The Executioner The Executioner
Build Item Asi Asi
Build Item Talaria Boots Talaria Boots

Ah Muzen Cab's Skill Order Notes In Solo, I rely heavily on the Hives to give my sustain, attack speed, and escapes. Good placed hives can help you outsustain an enemy, even with heavy poke. If they commit hard, you play it back, pop a health potion, and in combination with the hive, you're back on your feet in several moments.

Everything past LvL 9 is preferential. I like to max hives first asap, keeping my 2 strong enough to clear lane and Honey last. Its nice for poking them and keeping their health down but I don't rely on it until my build starts coming together.

Notes

In Solo, I rely heavily on the Hives to give my sustain, attack speed, and escapes. Good placed hives can help you outsustain an enemy, even with heavy poke. If they commit hard, you play it back, pop a health potion, and in combination with the hive, you're back on your feet in several moments.

Everything past LvL 9 is preferential. I like to max hives first asap, keeping my 2 strong enough to clear lane and Honey last. Its nice for poking them and keeping their health down but I don't rely on it until my build starts coming together.

Hive

1 X Y
Hive
2 4 6 8 11

Swarm

2 A B
Swarm
1 7 10 14 17

Honey

3 B A
Honey
3 9 13 16 19

Stinger

4 Y X
Stinger
5 12 15 18 20
Hive
2 4 6 8 11

Hive

1 X
Bees swarm at the ground target location, creating a new hive that provides Movement Speed, Attack Speed, and HP5 buffs to Ah Muzen Cab. Hives reveal enemies within 20 units of them. The hives can only be destroyed by basic attacks.

Ability Type: Circle, Buff
HP5: 20 / 25 / 30 / 35 / 40
Movement Speed: 10 / 14 / 18 / 22 / 26%
Attack Speed: 10 / 20 / 30 / 40 / 50%
Max Hives: 7 / 8 / 9 / 10 / 11
Radius: 90
Cost: 40
Cooldown: 12s
Swarm
1 7 10 14 17

Swarm

2 A
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees! to them.

Ability Type: Line, Damage
Damage: 60 / 100 / 140 / 180 / 220 (+70% of your Physical Power)
Range: 70
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15 / 14 / 13 / 12 / 11s
Honey
3 9 13 16 19

Honey

3 B
Ah Muzen Cab sprays honey that lasts for 4s at a moveable ground target location, Slowing all enemies in the area. Bees from Hives within 90 units and Swarm will fly over to protect the honey, dealing damage every 0.5 seconds and applying Bees! to all enemies as they leave the honey.

Ability Type: Area, Slow, Damage
Damage (per Tick): 13 / 25 / 37 / 49 / 61 (+15% of your Physical Power)
Slow: 20%
Cost: 60
Cooldown: 10s
Stinger
5 12 15 18 20

Stinger

4 Y
Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees!, Slowing, Crippling, and decreasing their Physical Protections for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.

Ability Type: Line, Cripple, Damage
Damage: 275 / 355 / 435 / 515 / 595 (+100% of your Physical Power)
Slow: 20%
Physical Protection Reduction: 10%
Retrieval Cooldown Reduction: 60%
Range: 70
Cost: 100
Cooldown: 100s

Pros/Cons

PROS

+ Constant, stackable sustain and lane presence.

+ Good poke damage, dominates against warriors early game.

+ Early game bully lets you get more farm.

+ Poking melee players can aggro minions while you back away, letting your minions attack without damage, clearing faster and keeping your own minion integrity.

+ Playing safe or aggressive are both rewarding and fun.


CONS

- No escapes, can be bullied back if Jungler camps your lane.

- At risk of losing the Early Game and becoming useless if you don't get the farm.

- Teamfights can suffer without a proper warrior on the team, even if you build some protections and aura items.

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League of Legends Build Guide Author ResolutionBlaze
Getting Buzzed Alone (Solo)
Table of Contents

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