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Gilgamesh Jungle

0 1 2,407
by Friednuggets420 updated April 28, 2021

Smite God: Gilgamesh

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

starter

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Mace Mace
Build Item Multi Potion Multi Potion
2
Build Item Healing Potion Healing Potion
2
Build Item Blink Rune Blink Rune

full build

Notes the first 3 items should be built in order but the last 3 can be switched around.you can also take out stone cutting or for more pen or protections based on the situation.

Notes

the first 3 items should be built in order but the last 3 can be switched around.you can also take out stone cutting or for more pen or protections based on the situation.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Ninja Tabi Ninja Tabi
Build Item The Crusher The Crusher
Build Item Berserker's Shield Berserker's Shield
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Frostbound Hammer Frostbound Hammer

Gilgamesh's Skill Order Notes drop kick and heros advance can be placed differently based on preference

Notes

drop kick and heros advance can be placed differently based on preference

Sun-Forged Scimitar

1 X Y
Sun-Forged Scimitar
1 4 6 7 8

Drop Kick

2 A B
Drop Kick
2 10 12 14 15

Hero's Advance

3 B A
Hero's Advance
3 11 16 18 19

Winds of Shamash

4 Y X
Winds of Shamash
5 9 13 17 20
Sun-Forged Scimitar
1 4 6 7 8

Sun-Forged Scimitar

1 X
Gilgamesh ignites his sword with the ferocity of the Sun for 3s. Enemies around the ignition take damage and are slowed for 2s. Lane Minions take an extra +40% damage. Gilgamesh's Basic Attack deals bonus damage equal to 3% of his Maximum Health to enemies hit. When Gilgamesh successfully hits an enemy with his Basic Attack the duration of this effect is extended for 0.8s, up to a maximum of 6s. Gilgamesh gains passive HP5.

Ability Type: Circle, Slow, Damage
Damage: 65 / 95 / 125 / 155 / 185 (+50% of your Physical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
HP5: 10 / 15 / 20 / 25 / 30
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Drop Kick
2 10 12 14 15

Drop Kick

2 A
Gilgamesh drop kicks an area in front of him. Enemies in the area are damaged while the closest enemy is launched through these enemies. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. If the launched enemy hits the Winds of Shamash they are thrown toward the center of the ring. Minions hit by the launched enemy take bonus damage. Gods hit by the launched enemy take burst damage and are stunned.

Ability Type: Line, Crowd Control, Damage
Kick Damage: 60 / 90 / 120 / 150 / 180 (+30% of your Physical Power)
Bonus Damage: 25 / 40 / 55 / 70 / 85 (+20% of your Physical Power)
Burst Damage: 50 / 95 / 140 / 185 / 230 (+30% of your Physical Power)
Stun Duration: 1.2s
Range: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Hero's Advance
3 11 16 18 19

Hero's Advance

3 B
Gilgamesh leaps into the air, crashing down at a target location. Enemies around the impact take damage. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Allies who enter the beacon will gain bonus Lifesteal, boosted by 10% of Gilgamesh's highest Protection.

Ability Type: Circle, Leap, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+40% of your Physical Power)
Movement Speed: 25%
Lifesteal: 10.5%
Range: 55
Radius: 30
Cost: 70
Cooldown: 16s
Winds of Shamash
5 9 13 17 20

Winds of Shamash

4 Y
Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s. Enemies inside this ring when it starts take damage and are slowed for 2s. Enemies inside the ring take wind damage every .5s. Enemies who try to escape the ring are heavily slowed. If Gilgamesh damages an enemy trying to flee they are thrown back towards the center of the ring. The wind turns into thread over 6s, damaging and Rooting enemies who are still inside the ring.

Ability Type: Ground Target
Initial Damage: 90 / 145 / 200 / 255 / 310 (+40% of your Physical Power)
Initial Slow: 20%
Wind Damage: 16 / 20 / 24 / 28 / 32 (+5% of your Physical Power)
Wind Wall Slow: 40%
Binding Damage: 150 / 225 / 300 / 375 / 450 (+50% of your Physical Power)
Range: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90s

Extended Build

boots replacements/ Item substitutes

Build Item Qin's Sais Qin's Sais
Build Item Bloodforge Bloodforge
Build Item Shogun's Kusari Shogun's Kusari
Build Item Shifter's Shield Shifter's Shield
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Titan's Bane Titan's Bane
Build Item The Executioner The Executioner
Build Item Runeforged Hammer Runeforged Hammer

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League of Legends Build Guide Author Friednuggets420
Gilgamesh Jungle
Table of Contents

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