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Boots at the beginning then sell for Exilir and other items
For a standard hybrid team e.g 2 magic dmg users 3 physical dmg users , select Horrific or Thorns depending on Comp
Selll boots and Blessing grab Arondight and MR
One thing you should already do is understanding the enemy comp, due to this remember dont go full PR because you will die quickly to mages.
After Reaching full items sell boots and warriors blessing , get Speed elixir , get Pridwen and Masamune,i know its weird to get pestilence 3rd item but most of the time your vsing people with lifesteal/Magic Lifesteal so it helps with tanking both mages and ***asians
This build is more dmg focused but means your little less tanky but gives you nice dmg for you team for peeling on enemys in a big engagement sell boots blessing and G shield this will give you alot more dmg but less healing Runic shield can be removed to have ancile put in place for CD and shutting up Mages X), sub beat stick out for Pest if high mage dmg is in the game .
These are builds ive used in most of these situations but dont rely on them , remember its all about what your vsing and how to beat them
Relics , im putting relics in my intro because they are very important , never get TP is uselesss on Tyr you dont need it , TP is completely useless late game no point in getting it unless you really want it
Top 3 relics
Blink
Horrific Emblem
Shield of Thorns
Why Horrific Emblem why not , when you engage with your ultimate most of the time people are going to get it or not so useing Emblem after ulti gives your team the ability to get a kill and possible team wipe
Why shield simple anubis is a god and most of the time mages can shut you down very easily if you arent smart
Finally Blink , oh blink its the best relic for Tyr hands down blink helps to ensure a kill or to help you team catch up to the enemy team buy blinking and Horrific emblem the enemy
i may be very new to Tyr but understanding his pros and cons is also both helpful and simple
Pros
Tanking
good cc
initiator
Escape master
Good dmg in combo chain
Cons
switchign stances can reduce dmg and mess up combos if dun wrong
Long CDs
Tyr has a few cons due to his capabilites to switch a fight into his favour so play smart and dont get to aggro , but do get aggro in lane its one of your biggest Pros i didnt mention he can easily heal for 20% of his HP from his 2
Skills, for tyr he is the bruiser king who will most likely bully you in lane which is his goal , but dont get to aggro early due to your high cc dont spam your 1 when its up its only for fighting and clearing waves,
Ability 1
use this to clear the wave via walking to the ranged creeps and 1 them into the enemy melee and then into your creeps so you have creep advantage on the enemy if they choose to auto/skill hit you
Ability 2
your toast to your bread, use this to clear the wave after your 1 then use def stance to heal if youve been aggroed by ranged/ enemy god
Ability 3
Switching stances is your main combo activation initiating with your def 1 and def 2 will give you a heal and knock up , but switch as soon as you def 2 the enemy then attack 1 and 2 do maximize dmg done
Ultimate
Ah yes the big **** slam xD
this ability is your best friend escape or engage is always good but dont be afraid to use it to clear a big creep wave thats on your tower , TRUST me its saves your tower and mosst off the time you can escape without it
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I just think you are investing too much in power when you should go for defenses as well. You normal build (vs balanced comps) seems much more like a JG or Non Conquest Build than properly Solo build.