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Guide To King Arthur

0 3 15,215
by JaguarJames updated January 22, 2019

Smite God: King Arthur

Build Guide Discussion 8 More Guides
Tap Mouse over an item or ability icon for detailed info

King Arthur Build

Either One For Role

Build Item Hunter's Blessing Hunter's Blessing
Build Item Warrior's Blessing Warrior's Blessing

Warrior Tabi Only!

Build Item Warrior Tabi Warrior Tabi

Gladiators Shield Is OP on him

Build Item Gladiator's Shield Gladiator's Shield

Soul Eater Is A Must!

Build Item Soul Eater Soul Eater

Crusher Or Brawlers If There Is a Healer

Build Item The Crusher The Crusher
Build Item Brawler's Beat Stick Brawler's Beat Stick

Depending On If thhere Is more physical or magical

Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope

Void Shield Is Amazing on Him

Build Item Void Shield Void Shield

King Arthur's Skill Order

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
1 4 6 7 10

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
3 15 16 18 19

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
2 8 11 12 14

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
5 9 13 17 20
Overhead Slash / Hamstring
1 4 6 7 10

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Battle Stomp / Uppercut
3 15 16 18 19

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 12s
Twin Cleave / Bladestorm
2 8 11 12 14

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+50% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
5 9 13 17 20

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

Pro's and Con's To Consider!

PROS

    Good At AOE Damage
    Good Against Single or Multiple Gods
    Has 8 Abilities With Separate Cool downs
    High Mobility
CONS
    Ultimate's Are Not Very Strong
    Bad Early Game
    Abilities Are Instant Cast

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1
boogiebass (46) | January 22, 2019 4:07pm
Seems like a decent bruiser build. How viable is the hunters blessing?
1
JaguarJames | January 29, 2019 9:33am
It's only a basic build I made for people to touch up upon. Hunters feels like it's good in certain scenarios but King Arthur in general has been buggy since release so it's more trial and error with him atm. As far as I know they've fixed him up in the pts for the release of season 6 so it will be easier to find a great build for him.
1
Kriega1 (143) | January 22, 2019 4:20pm
Its pretty troll to build that. You either start Warriors or mages blessing, not hunters... (Preferably warriors)
1
boogiebass (46) | January 22, 2019 5:24pm
Yea I figured. The other items seemed ok though.
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League of Legends Build Guide Author JaguarJames
Guide To King Arthur
Table of Contents

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