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I've been messing around with different builds for him ever since he came out and this is the build I ended up with. I've tried full damage, big Crit, full attack speed and a mix of everything. Overall I feel he's better as an auto attack God rather than ability-based but he is still pretty decent if you want to try ability-based. This is the build I use in basically every game mode. It's a little slow at the start but as soon as you hit mid-to-late game this dude is a monster.
I was juggling between attackers blessing and hunters blessing for non conquest games but the mana sustain you get through hunters blessing helps a lot, you don't need Mana pots at all. Plus the extra attack speed you get when it's fully stacked makes a noticeable difference. As for the relics, decide what you want first based upon your opponent and play style. I like to go blink because I tend to play more aggressive and nothing feels better then blinking in and slamming an unsuspecting God to Valhalla at level 5 lol but if you like to play it a little safer and just farm until your leveled up I would suggest starting beads. Also Aegis is nice too because you can use it while you sit in your bi-frost, waiting to teleport.
This build gives a great balance of big damage, survivability and crit chance. It's definitely a hard carry build almost guaranteed top damage if you land your autos. The only downfall to this build is you don't have a lot of health so your biggest enemy is going to be hard CC and burst damage (which is pretty much the same for every non-tanky/ADC God) but he out boxes most gods with his huge damage output and high sustain through the lifesteal % of Asi and the Asi proc. I ended up going with bloodforge for the sixth item (after you sell boots) because the extra lifesteal is nice and the shield you get after you three hit squishys will keep you in team fights. But this is the item that can be changed out for a situational item or more attack speed (Defense/Antiheal/Magi's Cloak/Pen.)
I hope you enjoy this build and have fun yeeting Gods through the Norse realms ;)
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I'd swap either bloodforge or ichaival for DB.
Building DB not only increases your crit chance so that you get a significant DPS boost due to higher # of crits, but the passive damage bonus gives you ~15% greater damage when you do crit.
Note in the chart, your statement on DB of "the damage output is barely different due to his crit debuff passive" isn't accurate, unless you're applying that DB consideration to ALL hunters. If you take the difference in DB crit damage vs. regular crit damage, the % is about the same. They had to debuff his crit just to keep him somewhat in line...the 1.3/1.3/1.5 damage/AS progression was way too advantageous for crits. That crit debuff doesn't mean it's not functional for him, and in fact, it is actually quite strong.
You DO have partial points on BF (getting it for the shield) and Fail-Not (yes, the stats are solid). On the point of adding BF for the extra sustain, if the enemy builds anti-heal, the investment in BF for that part of the stats is significantly less helpful.
Still, in the end, I do feel that if you invest in 1 crit item, it's almost always best to invest in 2.
I do agree that deathbringer definitely provides a higher damage output then bloodforge but I ended up going with BF mostly for the survivability(Blood sheild). I don't feel like the build really needed more damage so the sixth item was focused on keeping him in fights longer. The mindset I had when finishing this build was "what would be the most optimal late-game build". Say I had a hundred thousand gold in hand, what six items would I buy. He already kills squishys with 4 autos so the difference between DB and BF would only be about landing one more(maybe 2) auto(s). Bloodforge is the most flexible item in this build and can be easily replaced with something else (if enemy team is building a lot of anti-heal) but I felt it was the best all-around 6th pickup. Though if I was to replace it I would probably choose one of the items listed in the 'situational items' section because the damage output of this build is definitely not the problem.