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Heimdallr ADC Endgame focused for those 35+ min games

0 0 2,841
by Fosterx12 updated July 12, 2021

Smite God: Heimdallr

Build Guide Discussion 0 More Guides
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Build Summary

Start

Build Item Gilded Arrow Gilded Arrow
Build Item Light Blade Light Blade
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Full Build - Sell Boots

Build Item Ornate Arrow Ornate Arrow
Build Item Asi Asi
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Deathbringer Deathbringer

Heimdallr's Skill Order

Piercing Sight

1 X Y
Piercing Sight
1 4 6 7 10

The Gjallarhorn

2 A B
The Gjallarhorn
3 8 11 12 13

The Bifrost

3 B A
The Bifrost
2 14 15 16 17

Through The Realms

4 Y X
Through The Realms
5 9 18 19 20
Piercing Sight
1 4 6 7 10

Piercing Sight

1 X
Heimdallr throws his sword, Hofuð, into the air. It shines with brilliant light that reveals enemies within 80 units. Heimdallr can refire this ability to call the sword down, causing it to fly to the target location and damage enemies.

Ability Type: Circle
Damage: 90 / 145 / 200 / 255 / 310 (+85% of your Physical Power)
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
The Gjallarhorn
3 8 11 12 13

The Gjallarhorn

2 A
Heimdallr blows the Gjallarhorn for 2s, causing enemies in front of him to lose Movement and Attack Speed while taking damage every .5s. While blowing his horn, Heimdallr is immune to knockups and gains bonus protections. When Heimdallr ends this cast, either through cancelling it himself or after 2s, he raises the Gjallarhorn for a final blast. This blast damages enemies and knocks them away from Heimdallr.

Ability Type: Cone
Damage Per Tick: 8 / 16 / 24 / 32 / 40 (+30% of your Physical Power)
Knockback Damage: 50 / 90 / 130 / 170 / 210 (+60% of your Physical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Slow Duration: 1.5s
Range: 60
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
The Bifrost
2 14 15 16 17

The Bifrost

3 B
Heimdallr manifests a fragment of the Bifrost at his target location. When two fragments are placed, they become linked, allowing Heimdallr to traverse the Bifrost. The greater the distance between the fragments, the longer it takes to begin traversing, and the longer it takes for it to be usable again. If Heimdallr places a third fragment down, the oldest fragment vanishes. Enemies that walk between two fragments are revealed to Heimdallr.

Ability Type: Circle
Distance Scale: 85 to 700 units
Warmup Scale: 0.8s to 3.5s
Cooldown Scale: 16s to 210 / 180 / 150 / 120 / 90s
Range: Unlimited
Cost: 40
Cooldown: Variable
Through The Realms
5 9 18 19 20

Through The Realms

4 Y
Heimdallr charges forward, axe ready. If Heimdallr hits an enemy god, he stuns them before unleashing a devastating swing of his axe, launching his target into the sky. A Bifrost portal appears and Heimdallr sends the launched foe through the realms of Muspelheim and Niflheim before returning them back to the battleground at a random location in front of him. Muspelheim burns the enemy every .5s for 1.5s while Niflheim slows the enemy for 2.5s.

Ability Type: Dash
Hit Damage: 120 / 200 / 280 / 360 / 440 (+70% of your Physical Power)
Muspelheim Damage: 25 / 35 / 45 / 55 / 65 (+15% of your Physical Power)
Wall Hit Damage: 35 / 75 / 115 / 155 / 195 (+30% of your Physical Power)
Niflheim Slow: 25%
Travel Duration: 4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 90 / 85 / 80 / 75 / 70s

Extended Build

Full Build w/ Boots

Build Item Ornate Arrow Ornate Arrow
Build Item Asi Asi
Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner
Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Deathbringer Deathbringer

Use abilities properly

DO NOT USE BIFROST TO QUICKLY GET BACK TO LANE.
Instead use it in a more defensive manner. As you run by your tower, make sure to place the point you want to end up by the tower. Then as you start engaging enemy duo, if you get stuck just place the 2nd point, pop beads and hop in. This method keeps the cool down pretty low and not at the max. Once Bifrost is maxed out, the cool down tops out around 70 seconds. This can be manipulated as well by keeping your jumps small. The shorter the distance, the shorter the cool down.

After you Ult an enemy, make sure to have your gjallarhorn going so you can knock them up as they land. During the end game phase, you'll be able to land 2-3 basics which is usually enough to delete any squishies.

With this build you'll be getting gold hand over fist towards the end.

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League of Legends Build Guide Author Fosterx12
Heimdallr ADC Endgame focused for those 35+ min games
Table of Contents

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