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Hel Damage Build

1 0 26,153
by SpankySaidSo updated May 10, 2017

Smite God: Hel

Build Guide Discussion 0 More Guides
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Hel Build

Starter

Build Item Sands of Time Sands of Time
Build Item Lost Artifact Lost Artifact
Build Item Mana Potion Mana Potion
2
Build Item Cloak of Meditation Cloak of Meditation

Core

Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Bancroft's Talon Bancroft's Talon
Build Item Rod of Tahuti Rod of Tahuti

Defense

Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Mantle of Discord Mantle of Discord

Pen choices

Build Item Obsidian Shard Obsidian Shard
Build Item Spear of the Magus Spear of the Magus

Final build

Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Bancroft's Talon Bancroft's Talon
Build Item Breastplate of Valor Breastplate of Valor
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
1 3 5 8 10

Hinder / Cleanse

2 A B
Hinder / Cleanse
7 13 14 16 17

Repulse / Inspire

3 B A
Repulse / Inspire
2 4 6 9 11

Switch Stances

4 Y X
Switch Stances
12 15 18 19 20
Decay / Restoration
1 3 5 8 10

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
7 13 14 16 17

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
2 4 6 9 11

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (10%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 6 per level
Light Heal Per Tick: 10 / 12 / 14 / 16 / 18 + 0.9 per level
Light Movement Speed: 20%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
12 15 18 19 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained, including Physical Power, from Switch Stances are shared with allied gods within 55 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

General

This build relies on positioning, communication and timely attacking in mid/solo lane. The starter allows for maximum mana regen for aggressive poking and early ganks with jungles. Once level 7, with three ranks of 1-3 and 1 rank of hinder, you can kill anyone near 50% health easily.

You might be saying, why lifesteal on Hel? You don't need that. Well it's unprecedented damage for a cheap 2300 can not be passed up on.

Without proper call outs this build simply won't be effective. The amount of mag power still allows for good healing in team fights. Late game damage allows for 1k damage from decay and repulse on non tank targets.

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League of Legends Build Guide Author SpankySaidSo
Hel Damage Build
Table of Contents

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