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War Flag is a good starter item that gives you gold-spooling, health, mana, movement speed, and attack speed when you get assists on minions/jungle camps. Its stacks boost the attack and movement speed of you and your nearby team, allowing you to get more pressure in lane or for towers/bastions while having the ability to get out of dodge easier if necessary. This is an aggressive starter item. Be prepared to trade with the enemy duo lane.
Blink Rune can surprise the enemy ADC and force them into using their relic or die if done at an opportune time.
Blink Rune into
Drop Kick is a great displacement option.
Carapace Shard will allow you to increase DPS for you and your team on a locked down target. Just pop it and auto the enemy once, then follow up with your damage/abilities.
War Banner is a must buy as the other upgrade option is just terrible in comparison. This item lets you siege towers much better, and helps with objective burn.
Gauntlet of Thebes just has the best stats in the game for a Support. Pick this up first every time.
Absolution works well on Gilgamesh as
Winds of Shamash is casted quickly, allowing you to time the CC cleanse to help get your teammates out of abilities like
Fenrir
Ragnarok,
Da Ji
Paolao, or
Ares
No Escape.
Berserker's Shield is a great defensive item with Attack Speed, allowing you to get more hits off with your empowered auto attacks from
Sun-Forged Scimitar.
Stone of Binding applies a protection debuff to enemies you CC (even with slows!).
Winds of Shamash,
Sun-Forged Scimitar, and
Drop Kick will all apply this effect. This is a great tool against squishies, but you won't notice the effect on most tanks.
Magi's Shelter is a well-statted item, and provides CC immunity to you and a teammate nearby.
Gilgamesh does not have CC immunity in his kit so this is a nice pickup.
Corrupted Blink Rune is the more support-oriented option here. The slows can force relic usage or help you close gap/peel.
Bracer of Brilliance provides Power and Movement Speed to the team. It allows you to both play aggressive or get out if necessary. It also acts as a
Sentry Ward and it can be placed as a third
Ward on the map without removing one of the other two.
Relics are hard to choose from in most cases for the support role.
I think Gilgamesh benefits from having an aggressive option which can reposition enemies closer to your tower/team, so that's why I chose
Blink Rune. The rest of these are entirely pickups dependent on matchups. Buy
Phantom Shell to get out of player made walls; buy
Cloak of Ascetic against characters with execute thresholds; buy
Blighted Ankh against Gods like
Vamana,
Set,
Sylvanus,
Hel,
Nike, etc.
The best way to learn what to pick is to learn what all the other characters do, and learn what Gilgamesh cannot do, and fill in the gaps.
These items are listed in no particular order.
There's a ton of good support items out there. Pick and choose wisely if you feel you need to flex. Remember to think about the enemy's Builds, Gods, and Relics before you decide to substitute for a different item.
I would suggest staying away from substituting for more offensive options like Runeforged Hammer or
Frostbound Hammer unless you are fed.
Of all items in the build, Magi's Shelter is likely the most flexible, with
Absolution being next, followed by
Stone of Binding.
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Introduction // Summary // Abilities & Combos // Conclusion |
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Introduction // Summary // Abilities & Combos // Conclusion |
![]() His Level 5 quest requires him to visit a part of the map that is considered to be on the enemy's side of the map. There is an indicator on the mini-map that will show the location when you hit Level 5. If the item it grants you is not a tier one item that fits your build, you can sell it. You still have a net gain of gold from doing so, so don't feel bad! Some people would argue you shouldn't sell it until you have to, as often the stats are worth the wait to sell. It's ultimately up to you! In the video below, you will see me visit the quest location and ping the indicator on the map. His Level 10 quest requires you to get kills or assists in a single fight equal to the number of enemies on the enemy team divided by 2, rounded up. While "a single fight" may seem nebulous, this just means having no more than 15 seconds between kills or assists. There's a small, easy-to-miss timer for visual aid that appears in the right-hand side passive meter widget which appears after you get your first kill/assist upon hitting level 10. Here's how many kills/assists you would need in certain modes:
![]() ![]() Don't actively put yourself in danger to get the Level 10 quest. That will come naturally from participating in team fights. You will, however, need to run to your Level 5 quest, which you can try to sneak over and do while the enemy team is clearing wave, or while you do jungle rotations on the Conquest map. | |
This ability is your main close-range chase/DPS ability. It Slows, has a low cooldown, and buffs your Basic-Attacks with increased damage based on 3% your Maximum Health, very similar to ![]() You will want to max this ability's level after maxing ![]() In the video below, you can see me use the AoE to damage the Speed Camp and also apply it's slow. Another feature of this ability is how it increases in duration per Basic-Attack hit. With enough Attack Speed and Cooldown Reduction, you can keep this ability's buff to your Basic-Attacks up for the duration of a fight. This is why ![]() In the below video, watch the tool-tip icon for ![]() To use this ability effectively, hit them with the AoE damage to slow them, then chase them down with your Basic-Attacks. If you're a fan of min-maxing, I suggest hitting an enemy god with a Basic-Attack, immediately using ![]() | |
This is ![]() ![]() ![]() If ![]() ![]() This ability also has a small "dash" range of 20 units, which can be used to juke abilities or Basic-Attacks with flair (although I usually wouldn't recommend this unless you're being chased and are low-health). It's knock-back range is 60 units. If this ability is interrupted while casting, it does not go on cooldown. Here's some ways you can use this ability:
As you can see, there's a lot of options here. It is definitely a good tool for initiating, creating space for your team, or locking down enemies. In the video below, you will see me use ![]() ![]() (Well, not as far as it could be.)In the video below, you will see me use ![]() And in this video below, you will see me use ![]() ![]() ![]() | |
This is possibly ![]() ![]() ![]() You can also use this ability to lead your team away or towards fights while also giving them Movement Speed and Life-Steal inside the aura. In addition, you can ![]() ![]() ![]() In the video below, you will see how the ![]() In the video below, you will see me use ![]() ![]() | |
![]() ![]() ![]() You will want to max this ability's level whenever you can. It's really good. While enemies are towards the edge of ![]() ![]() ![]() ![]() ![]() In the video below, you will see me use ![]() ![]() |
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Single Target
See a squishy that just used their escape and is all by themselves?
Initiate with ![]() ![]() ![]() ![]() In the video below, imagine the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Team Fight
See an opportunity to hit multiple targets with
![]() Cast ![]() ![]() ![]() ![]() In the video below, I make a few mistakes that I wanna point out before I continue. In this Arena match, my damaging carries have just retreated to base when I take the opportunity to hit multiple enemies with my ultimate. They are able to escape using their abilities since I had no follow up. This would have been a good fight if I had waited for my team. In addition, towards the end of my ultimate, I try to knock up ![]() ![]() ![]() This video, at the very least, demonstrates how you can force enemies to use their escape, and also interrupt them as they try to use abilities. If my team was there, I may have been able to force some Relics as well, and likely kills. Full disclosure: I died after this clip ends. :) |
Introduction // Summary // Abilities & Combos // Conclusion |
Introduction // Summary // Abilities & Combos // Conclusion |
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(also warflag isnt purchasable atm for some reason lmao)
Yeah I think Frostbound does have some good stats, I'll add it to the flex items.
I think War Banner is actually better than Sentinel's because of it's Attack Speed and movement. It just helps your team with sieging a lot more, and makes for a good aggressive option.